Files
Bachelor-Arbeit-Thomas-Wichert/Assets/Oculus/VR/Scripts/Util/OVRMonoscopic.cs
2025-07-21 09:11:14 +02:00

53 lines
1.8 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
/// <summary>
/// Allows you to toggle monoscopic rendering with a gamepad button press.
/// </summary>
[HelpURL("https://developer.oculus.com/reference/unity/latest/class_o_v_r_monoscopic")]
public class OVRMonoscopic : MonoBehaviour
{
/// <summary>
/// The gamepad button that will toggle monoscopic rendering.
/// </summary>
public OVRInput.RawButton toggleButton = OVRInput.RawButton.B;
private bool monoscopic = false;
/// <summary>
/// Check input and toggle monoscopic rendering mode if necessary
/// See the input mapping setup in the Unity Integration guide
/// </summary>
void Update()
{
// NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller
if (OVRInput.GetDown(toggleButton))
{
//*************************
// toggle monoscopic rendering mode
//*************************
monoscopic = !monoscopic;
OVRManager.instance.monoscopic = monoscopic;
}
}
}