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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Provides a haptic bump when colliding with balloons
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//
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//=============================================================================
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using UnityEngine;
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using System.Collections;
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namespace Valve.VR.InteractionSystem
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{
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//-------------------------------------------------------------------------
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public class BalloonHapticBump : MonoBehaviour
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{
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public GameObject physParent;
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//-------------------------------------------------
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void OnCollisionEnter( Collision other )
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{
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Balloon contactBalloon = other.collider.GetComponentInParent<Balloon>();
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if ( contactBalloon != null )
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{
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Hand hand = physParent.GetComponentInParent<Hand>();
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if ( hand != null )
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{
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hand.controller.TriggerHapticPulse( 500 );
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}
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}
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}
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}
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}
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