Initialize engine version: 5.6.0f3 (497a0f351392) GfxDevice: creating device client; threaded=1 VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"! (Filename: Line: 1028) Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520) Vendor: NVIDIA VRAM: 6023 MB Driver: 30.0.14.9649 Begin MonoManager ReloadAssembly Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.VR.dll (this message is harmless) Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.VR.dll into Unity Child Domain - Completed reload, in 0.325 seconds Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\System.dll (this message is harmless) Initializing input. XInput1_3.dll not found. Trying XInput9_1_0.dll instead... Input initialized. desktop: 1920x1080 60Hz; virtual: 2304x2592 at 0,0 Initialized touch support. VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"! (Filename: Line: 1028) VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"! (Filename: Line: 1028) UnloadTime: 2.243500 ms 0.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 0.1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting up 8 worker threads for Enlighten. Thread -> id: 5b38 -> priority: 1 Thread -> id: 806c -> priority: 1 Thread -> id: 34c -> priority: 1 Thread -> id: 4b64 -> priority: 1 Thread -> id: 7cf4 -> priority: 1 Thread -> id: 5ff0 -> priority: 1 Thread -> id: 8af8 -> priority: 1 Thread -> id: 3a24 -> priority: 1 corr: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DISPLAY: 2.95 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) corr: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)