Files
falling_rooms/StressA_Data/output_log.txt
2025-07-09 11:02:37 +02:00

124 lines
5.2 KiB
Plaintext

Initialize engine version: 5.6.0f3 (497a0f351392)
GfxDevice: creating device client; threaded=1
VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!
(Filename: Line: 1028)
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520)
Vendor: NVIDIA
VRAM: 6023 MB
Driver: 30.0.14.9649
Begin MonoManager ReloadAssembly
Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.VR.dll (this message is harmless)
Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
- Completed reload, in 0.325 seconds
Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 2304x2592 at 0,0
<RI> Initialized touch support.
VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!
(Filename: Line: 1028)
VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!
(Filename: Line: 1028)
UnloadTime: 2.243500 ms
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Setting up 8 worker threads for Enlighten.
Thread -> id: 5b38 -> priority: 1
Thread -> id: 806c -> priority: 1
Thread -> id: 34c -> priority: 1
Thread -> id: 4b64 -> priority: 1
Thread -> id: 7cf4 -> priority: 1
Thread -> id: 5ff0 -> priority: 1
Thread -> id: 8af8 -> priority: 1
Thread -> id: 3a24 -> priority: 1
corr: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
DISPLAY: 2.95
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
corr: 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)