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25
Assets/Explosion System/Scripts/light_control.cs
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25
Assets/Explosion System/Scripts/light_control.cs
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// script to delete light after explosition
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using UnityEngine;
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using System.Collections;
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public class light_control : MonoBehaviour {
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private float timeout = 0.5f;
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public Light Light;
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void Start () {
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}
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void Update () {
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if(timeout>0.1f)
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{
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timeout-=Time.deltaTime;
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Light.range=15;
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}
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else
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{
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Light.range=0;
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}
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}
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}
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