Initialer Upload neues Unity-Projekt
This commit is contained in:
56
Assets/Explosion System/Shader/Exposion.shader
Normal file
56
Assets/Explosion System/Shader/Exposion.shader
Normal file
@ -0,0 +1,56 @@
|
||||
Shader "Custom/Explosion"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_RampTex ("Color Ramp", 2D) = "white" {}
|
||||
_DispTex ("Displacement Texture", 2D) = "gray" {}
|
||||
_Displacement ("Displacement", Range(0, 1.0)) = 0.1
|
||||
_ChannelFactor ("ChannelFactor (r,g,b)", Vector) = (1,0,0)
|
||||
_Range ("Range (min,max)", Vector) = (0,0.5,0)
|
||||
_ClipRange ("ClipRange [0,1]", float) = 0.8
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Opaque" }
|
||||
Cull Off
|
||||
LOD 300
|
||||
|
||||
CGPROGRAM
|
||||
#pragma surface surf Lambert vertex:disp nolightmap
|
||||
#pragma target 3.0
|
||||
#pragma glsl
|
||||
|
||||
sampler2D _DispTex;
|
||||
float _Displacement;
|
||||
float3 _ChannelFactor;
|
||||
float2 _Range;
|
||||
float _ClipRange;
|
||||
|
||||
struct Input
|
||||
{
|
||||
float2 uv_DispTex;
|
||||
};
|
||||
|
||||
void disp (inout appdata_full v)
|
||||
{
|
||||
float3 dcolor = tex2Dlod (_DispTex, float4(v.texcoord.xy,0,0));
|
||||
float d = (dcolor.r*_ChannelFactor.r + dcolor.g*_ChannelFactor.g + dcolor.b*_ChannelFactor.b);
|
||||
v.vertex.xyz += v.normal * d * _Displacement;
|
||||
}
|
||||
|
||||
sampler2D _RampTex;
|
||||
|
||||
void surf (Input IN, inout SurfaceOutput o)
|
||||
{
|
||||
float3 dcolor = tex2D (_DispTex, IN.uv_DispTex);
|
||||
float d = (dcolor.r*_ChannelFactor.r + dcolor.g*_ChannelFactor.g + dcolor.b*_ChannelFactor.b) * (_Range.y-_Range.x) + _Range.x;
|
||||
clip (_ClipRange-d);
|
||||
half4 c = tex2D (_RampTex, float2(d,0.5));
|
||||
o.Albedo = c.rgb;
|
||||
o.Emission = c.rgb*c.a;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
FallBack "Diffuse"
|
||||
}
|
||||
5
Assets/Explosion System/Shader/Exposion.shader.meta
Normal file
5
Assets/Explosion System/Shader/Exposion.shader.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 847ee9d37d5feb549915cd8375dbc58f
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
Reference in New Issue
Block a user