Initialer Upload neues Unity-Projekt
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123
StressA_Data/output_log.txt
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123
StressA_Data/output_log.txt
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Initialize engine version: 5.6.0f3 (497a0f351392)
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GfxDevice: creating device client; threaded=1
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VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!
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(Filename: Line: 1028)
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520)
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Vendor: NVIDIA
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VRAM: 6023 MB
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Driver: 30.0.14.9649
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Begin MonoManager ReloadAssembly
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Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.dll (this message is harmless)
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Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.dll into Unity Child Domain
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Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\Assembly-CSharp.dll (this message is harmless)
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Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
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Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.UI.dll (this message is harmless)
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Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
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Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
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Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
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Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
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Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
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Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.VR.dll (this message is harmless)
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Loading D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
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- Completed reload, in 0.325 seconds
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Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\System.Core.dll (this message is harmless)
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Platform assembly: D:\VR\SOURCE_CODE\source_Stress\falling_rooms\StressA_Data\Managed\System.dll (this message is harmless)
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<RI> Initializing input.
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XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
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<RI> Input initialized.
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desktop: 1920x1080 60Hz; virtual: 2304x2592 at 0,0
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<RI> Initialized touch support.
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VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!
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(Filename: Line: 1028)
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VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!
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(Filename: Line: 1028)
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UnloadTime: 2.243500 ms
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0.1
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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0.1
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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0.1
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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0.1
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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0.1
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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0.1
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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0.1
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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0.1
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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0.1
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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0.1
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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0.1
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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0.1
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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0.1
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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0.1
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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0.1
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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Setting up 8 worker threads for Enlighten.
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Thread -> id: 5b38 -> priority: 1
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Thread -> id: 806c -> priority: 1
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Thread -> id: 34c -> priority: 1
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Thread -> id: 4b64 -> priority: 1
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Thread -> id: 7cf4 -> priority: 1
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Thread -> id: 5ff0 -> priority: 1
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Thread -> id: 8af8 -> priority: 1
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Thread -> id: 3a24 -> priority: 1
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corr: 0
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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DISPLAY: 2.95
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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corr: 1
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