using UnityEngine; using System.Collections; public class PhysicalExplosion : MonoBehaviour { public float Radius;// explosion radius public float Force;// explosion forse void Update () { Collider[] hitColliders = Physics.OverlapSphere(transform.position, Radius);// create explosion for(int i=0; i()) { hitColliders[i].gameObject.AddComponent(); } hitColliders[i].GetComponent().AddExplosionForce(Force, transform.position, Radius, 0.0F); // push game object } } Destroy(gameObject,0.2f);// destroy explosion } void OnDrawGizmos() { Gizmos.color = Color.red; Gizmos.DrawWireSphere(transform.position,Radius); } }