using UnityEngine; using System.Collections; public class ExplosionControl : MonoBehaviour { public GameObject explosion1; public GameObject explosion2; public GameObject wall2; public GameObject wall1; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetKey (KeyCode.Q)) { explosion1.SetActive (true); } if (Input.GetKey (KeyCode.W)) { wall2.SetActive (true); wall1.SetActive (false); } if (Input.GetKey (KeyCode.E)) { explosion2.SetActive (true); } } }