Files
imvest-stress-test-main-quest/Assets/Explosion System/Scripts/GraphicExplosion.cs
2025-07-09 10:58:32 +02:00

27 lines
905 B
C#

// script to render explosion
using UnityEngine;
using System.Collections;
public class GraphicExplosion : MonoBehaviour {
public float loopduration;
private float ramptime=0;
private float alphatime=1;
void Update () {
Destroy(gameObject, 7);
ramptime+=Time.deltaTime*2;
alphatime-=Time.deltaTime;
float r = Mathf.Sin((Time.time / loopduration) * (2 * Mathf.PI)) * 0.5f + 0.25f;
float g = Mathf.Sin((Time.time / loopduration + 0.33333333f) * 2 * Mathf.PI) * 0.5f + 0.25f;
float b = Mathf.Sin((Time.time / loopduration + 0.66666667f) * 2 * Mathf.PI) * 0.5f + 0.25f;
float correction = 1 / (r + g + b);
r *= correction;
g *= correction;
b *= correction;
GetComponent<Renderer>().material.SetVector("_ChannelFactor", new Vector4(r,g,b,0));
GetComponent<Renderer>().material.SetVector("_Range", new Vector4(ramptime,0,0,0));
GetComponent<Renderer>().material.SetFloat("_ClipRange", alphatime);
}
}