60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
using UnityEngine;
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using System.Collections;
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using System;
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public class rec_struct
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{
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//public float time_stamp;
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//public float time_delta;
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public int subjectID;
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public string subID2;
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public int trialID;
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public int stepID;
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public String time_stamp;// = DateTime.Now.ToString("dd MM yyyy tt hh mm ss ffff"); //System.DateTime.Now.ToString();
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public Vector3 head_rot; // = GameObject.Find("CenterEyeAnchor").transform.rotation;
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public Vector3 head_pos;// = GameObject.Find("CenterEyeAnchor").transform.position;
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public Vector3 controller_1_rot; // = VRPN.vrpnTrackerQuat("PPT0@localhost", 0);
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public Vector3 controller_1_pos; // = VRPN.vrpnTrackerPos("PPT0@localhost", 0);
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public bool press_trigger;
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public bool press_ring;
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public string equation;
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public bool computer_correct;
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public int subject_correct;
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public int subject_wrong;
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public bool falling;
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public string collision_obj;
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public float display_time;
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public float performance;
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public string tile_exploding;
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public bool training;
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//public Quaternion controller_2_rot;// = VRPN.vrpnTrackerQuat("PPT0@localhost", 4);
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//public Vector3 controller_2_pos;// = VRPN.vrpnTrackerPos("PPT0@localhost", 4);
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//public Vector3 hand_1_pos; // = VRPN.vrpnTrackerPos("PPT0@localhost", 0);
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//public Quaternion hand_1_rot;// = VRPN.vrpnTrackerQuat("PPT0@localhost", 4);
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//public Vector3 hand_2_pos; // = VRPN.vrpnTrackerPos("PPT0@localhost", 0);
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//public Quaternion hand_2_rot;// = VRPN.vrpnTrackerQuat("PPT0@localhost", 4);
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//public Vector4 balanceBoard; //= Wii.GetBalanceBoard(0);
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//public Quaternion[] moven_quat = new Quaternion [57];
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//public Vector3[] moven_pos = new Vector3 [57];
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}
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