56 lines
1.2 KiB
C#
56 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class tile : MonoBehaviour
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{
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public int step;
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// Use this for initialization
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public IEnumerator action()
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{
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print("corroutine active: " + name);
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transform.GetComponent<AudioSource>().Play();
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//GetComponent<MeshRenderer>.material. .color = Color.red;
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for(int i = 0; i<2; i++)
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{
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transform.GetComponent<MeshRenderer>().material.SetColor("_EmissionColor", Color.red);
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yield return new WaitForSeconds(0.25f);
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transform.GetComponent<MeshRenderer>().material.SetColor("_EmissionColor", Color.clear);
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yield return new WaitForSeconds(0.25f);
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}
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transform.GetComponent<AudioSource>().Stop();
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GetComponent<Rigidbody>().useGravity = true;
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GetComponent<Rigidbody>().isKinematic = false;
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transform.GetChild(0).gameObject.SetActive(true);
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yield return new WaitForSeconds(1f);
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GameObject.Find("person_collider").GetComponent<personCollider>().tiles.Remove(this.gameObject);
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Destroy(this.gameObject);
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}
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}
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