using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using HeneGames.Airplane; namespace HeneGames.Airplane { public class RunwayUIManager : MonoBehaviour { [SerializeField] private Runway runway; [SerializeField] private TextMeshProUGUI debugText; [SerializeField] private GameObject uiContent; private void Update() { if(runway.AirplaneIsLanding()) { uiContent.SetActive(true); debugText.text = "Airplane is landing"; } else if(runway.AirplaneLandingCompleted()) { uiContent.SetActive(true); debugText.text = "Press space to launch"; } else if(runway.AriplaneIsTakingOff()) { uiContent.SetActive(true); debugText.text = "Airplane is taking off"; } else { uiContent.SetActive(false); debugText.text = ""; } } } }