removed legacy avatar synchronization scripts and server implementation, transitioning to a new UDP-based system for improved performance and efficiency

This commit is contained in:
tom.hempel
2025-10-21 18:01:33 +02:00
parent f96c76d095
commit 18f3abbd7d
35 changed files with 162 additions and 3963 deletions

View File

@ -17,10 +17,7 @@ namespace Convai.Scripts.Runtime.Multiplayer
public class ConvaiUDPSpeechReceiver : MonoBehaviour
{
[Header("Network Configuration")]
[SerializeField] private int listenPort = 12346;
[SerializeField] private bool enableDebugLogging = true;
[SerializeField] private bool useGlobalNetworkConfig = true;
[SerializeField] private NetworkConfig networkConfigAsset;
[Header("Audio Playback")]
[SerializeField] private AudioSource speechAudioSource;
@ -35,6 +32,7 @@ namespace Convai.Scripts.Runtime.Multiplayer
private UdpClient _udpListener;
private IPEndPoint _remoteEndPoint;
private bool _isListening = false;
private int listenPort;
private CancellationTokenSource _cancellationTokenSource;
// Audio reconstruction
@ -107,15 +105,19 @@ namespace Convai.Scripts.Runtime.Multiplayer
private void Start()
{
_cancellationTokenSource = new CancellationTokenSource();
// Apply global config if enabled
if (useGlobalNetworkConfig)
// Get network config from global instance
var cfg = NetworkConfig.Instance;
if (cfg != null)
{
var cfg = networkConfigAsset != null ? networkConfigAsset : NetworkConfig.Instance;
if (cfg != null)
{
listenPort = cfg.multiplayerSpeechPort;
}
listenPort = cfg.port;
}
else
{
Debug.LogError("NetworkConfig not found! Please ensure NetworkConfig.asset exists in Resources folder.");
listenPort = 1221;
}
InitializeAudio();
InitializeNetwork();
}