removed legacy avatar synchronization scripts and server implementation, transitioning to a new UDP-based system for improved performance and efficiency
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@ -17,10 +17,7 @@ namespace Convai.Scripts.Runtime.Multiplayer
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public class ConvaiUDPSpeechReceiver : MonoBehaviour
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{
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[Header("Network Configuration")]
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[SerializeField] private int listenPort = 12346;
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[SerializeField] private bool enableDebugLogging = true;
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[SerializeField] private bool useGlobalNetworkConfig = true;
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[SerializeField] private NetworkConfig networkConfigAsset;
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[Header("Audio Playback")]
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[SerializeField] private AudioSource speechAudioSource;
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@ -35,6 +32,7 @@ namespace Convai.Scripts.Runtime.Multiplayer
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private UdpClient _udpListener;
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private IPEndPoint _remoteEndPoint;
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private bool _isListening = false;
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private int listenPort;
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private CancellationTokenSource _cancellationTokenSource;
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// Audio reconstruction
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@ -107,15 +105,19 @@ namespace Convai.Scripts.Runtime.Multiplayer
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private void Start()
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{
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_cancellationTokenSource = new CancellationTokenSource();
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// Apply global config if enabled
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if (useGlobalNetworkConfig)
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// Get network config from global instance
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var cfg = NetworkConfig.Instance;
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if (cfg != null)
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{
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var cfg = networkConfigAsset != null ? networkConfigAsset : NetworkConfig.Instance;
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if (cfg != null)
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{
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listenPort = cfg.multiplayerSpeechPort;
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}
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listenPort = cfg.port;
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}
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else
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{
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Debug.LogError("NetworkConfig not found! Please ensure NetworkConfig.asset exists in Resources folder.");
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listenPort = 1221;
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}
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InitializeAudio();
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InitializeNetwork();
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}
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