removed legacy avatar synchronization scripts and server implementation, transitioning to a new UDP-based system for improved performance and efficiency
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@ -18,11 +18,7 @@ namespace Convai.Scripts.Runtime.Multiplayer
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public class ConvaiUDPSpeechSender : MonoBehaviour
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{
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[Header("Network Configuration")]
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[SerializeField] private string targetIP = "127.0.0.1";
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[SerializeField] private int targetPort = 12346;
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[SerializeField] private bool enableDebugLogging = true;
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[SerializeField] private bool useGlobalNetworkConfig = true;
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[SerializeField] private NetworkConfig networkConfigAsset;
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[Header("NPC Source")]
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[SerializeField] private bool useActiveNPC = true;
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@ -35,6 +31,8 @@ namespace Convai.Scripts.Runtime.Multiplayer
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// Network components
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private UdpClient _udpClient;
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private IPEndPoint _targetEndPoint;
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private string targetIP;
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private int targetPort;
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private bool _isInitialized = false;
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// Speech tracking
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@ -55,16 +53,20 @@ namespace Convai.Scripts.Runtime.Multiplayer
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private void Start()
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{
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// Apply global config if enabled
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if (useGlobalNetworkConfig)
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// Get network config from global instance
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var cfg = NetworkConfig.Instance;
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if (cfg != null)
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{
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var cfg = networkConfigAsset != null ? networkConfigAsset : NetworkConfig.Instance;
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if (cfg != null)
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{
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targetIP = cfg.ipAddress;
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targetPort = cfg.multiplayerSpeechPort;
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}
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targetIP = cfg.ipAddress;
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targetPort = cfg.port;
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}
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else
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{
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Debug.LogError("NetworkConfig not found! Please ensure NetworkConfig.asset exists in Resources folder.");
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targetIP = "255.255.255.255";
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targetPort = 1221;
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}
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InitializeNetwork();
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InitializeConvai();
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}
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