removed legacy avatar synchronization scripts and server implementation, transitioning to a new UDP-based system for improved performance and efficiency
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@ -5,11 +5,7 @@ public class NetworkConfig : ScriptableObject
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{
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[Header("Global Network Settings")]
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public string ipAddress = "127.0.0.1";
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public int port = 8080;
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[Header("Multiplayer Ports")]
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public int multiplayerAudioPort = 12345; // For ConvaiSimpleUDPAudio (send/receive)
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public int multiplayerSpeechPort = 12346; // For ConvaiUDPSpeech (send/receive)
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public int port = 1221; // Single port for all UDP communication
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private static NetworkConfig _instance;
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public static NetworkConfig Instance
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