simplified network setup
This commit is contained in:
@ -10,6 +10,8 @@ public class AvatarDataDownloader : MonoBehaviour
|
||||
[Header("Server Configuration")]
|
||||
[SerializeField] private string serverHost = "127.0.0.1";
|
||||
[SerializeField] private int serverPort = 8080;
|
||||
[SerializeField] private bool useGlobalNetworkConfig = true;
|
||||
[SerializeField] private NetworkConfig networkConfigAsset;
|
||||
[SerializeField] private string targetPlayer = "player1"; // Which player data to fetch
|
||||
|
||||
[Header("Download Configuration")]
|
||||
@ -37,6 +39,16 @@ public class AvatarDataDownloader : MonoBehaviour
|
||||
|
||||
void Start()
|
||||
{
|
||||
// Apply global config if enabled
|
||||
if (useGlobalNetworkConfig)
|
||||
{
|
||||
var cfg = networkConfigAsset != null ? networkConfigAsset : NetworkConfig.Instance;
|
||||
if (cfg != null)
|
||||
{
|
||||
serverHost = cfg.ipAddress;
|
||||
serverPort = cfg.port;
|
||||
}
|
||||
}
|
||||
// Set up file paths
|
||||
syncFilesPath = Path.Combine(Application.dataPath, "Sync-Files");
|
||||
if (!Directory.Exists(syncFilesPath))
|
||||
|
||||
Reference in New Issue
Block a user