simplified network setup
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@ -9,6 +9,8 @@ public class AvatarDataUploader : MonoBehaviour
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[Header("Server Configuration")]
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[SerializeField] private string serverHost = "127.0.0.1";
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[SerializeField] private int serverPort = 8080;
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[SerializeField] private bool useGlobalNetworkConfig = true;
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[SerializeField] private NetworkConfig networkConfigAsset;
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[SerializeField] private string uploadAsPlayer = "player1"; // Upload as which player
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[Header("Upload Configuration")]
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@ -35,6 +37,16 @@ public class AvatarDataUploader : MonoBehaviour
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void Start()
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{
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// Apply global config if enabled
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if (useGlobalNetworkConfig)
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{
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var cfg = networkConfigAsset != null ? networkConfigAsset : NetworkConfig.Instance;
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if (cfg != null)
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{
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serverHost = cfg.ipAddress;
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serverPort = cfg.port;
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}
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}
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// Set up file paths
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syncFilesPath = Path.Combine(Application.dataPath, "Sync-Files");
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if (!Directory.Exists(syncFilesPath))
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