simplified network setup
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@ -12,14 +12,16 @@ using UnityEngine;
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namespace Convai.Scripts.Runtime.Multiplayer
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{
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/// <summary>
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/// Simple UDP Audio Receiver V2 - Simulates microphone input by triggering normal Convai flow
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/// Simple UDP Audio Receiver - Simulates microphone input by triggering normal Convai flow
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/// This approach is much simpler and more reliable than trying to replicate gRPC calls
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/// </summary>
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public class ConvaiSimpleUDPAudioReceiverV2 : MonoBehaviour
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public class ConvaiSimpleUDPAudioReceiver : MonoBehaviour
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{
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[Header("Network Configuration")]
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[SerializeField] private int listenPort = 12345;
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[SerializeField] private bool enableDebugLogging = true;
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[SerializeField] private bool useGlobalNetworkConfig = true;
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[SerializeField] private NetworkConfig networkConfigAsset;
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[Header("NPC Target")]
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[SerializeField] private bool useActiveNPC = true;
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@ -58,6 +60,15 @@ namespace Convai.Scripts.Runtime.Multiplayer
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private void Start()
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{
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_cancellationTokenSource = new CancellationTokenSource();
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// Apply global config if enabled
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if (useGlobalNetworkConfig)
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{
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var cfg = networkConfigAsset != null ? networkConfigAsset : NetworkConfig.Instance;
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if (cfg != null)
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{
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listenPort = cfg.port;
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}
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}
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InitializeNetwork();
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InitializeConvai();
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@ -18,6 +18,8 @@ namespace Convai.Scripts.Runtime.Multiplayer
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[Header("Network Settings")]
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[SerializeField] private string targetIP = "127.0.0.1";
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[SerializeField] private int targetPort = 12345;
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[SerializeField] private bool useGlobalNetworkConfig = true;
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[SerializeField] private NetworkConfig networkConfigAsset;
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[Header("Audio Settings")]
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[SerializeField] private int recordingFrequency = 16000;
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@ -47,6 +49,16 @@ namespace Convai.Scripts.Runtime.Multiplayer
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private void Start()
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{
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// Apply global config if enabled
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if (useGlobalNetworkConfig)
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{
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var cfg = networkConfigAsset != null ? networkConfigAsset : NetworkConfig.Instance;
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if (cfg != null)
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{
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targetIP = cfg.ipAddress;
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targetPort = cfg.port;
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}
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}
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InitializeNetwork();
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InitializeAudio();
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_cancellationTokenSource = new CancellationTokenSource();
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@ -19,6 +19,8 @@ namespace Convai.Scripts.Runtime.Multiplayer
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[Header("Network Configuration")]
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[SerializeField] private int listenPort = 12346;
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[SerializeField] private bool enableDebugLogging = true;
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[SerializeField] private bool useGlobalNetworkConfig = true;
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[SerializeField] private NetworkConfig networkConfigAsset;
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[Header("Audio Playback")]
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[SerializeField] private AudioSource speechAudioSource;
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@ -105,6 +107,15 @@ namespace Convai.Scripts.Runtime.Multiplayer
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private void Start()
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{
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_cancellationTokenSource = new CancellationTokenSource();
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// Apply global config if enabled
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if (useGlobalNetworkConfig)
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{
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var cfg = networkConfigAsset != null ? networkConfigAsset : NetworkConfig.Instance;
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if (cfg != null)
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{
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listenPort = cfg.port;
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}
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}
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InitializeAudio();
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InitializeNetwork();
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}
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@ -21,6 +21,8 @@ namespace Convai.Scripts.Runtime.Multiplayer
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[SerializeField] private string targetIP = "127.0.0.1";
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[SerializeField] private int targetPort = 12346;
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[SerializeField] private bool enableDebugLogging = true;
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[SerializeField] private bool useGlobalNetworkConfig = true;
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[SerializeField] private NetworkConfig networkConfigAsset;
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[Header("NPC Source")]
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[SerializeField] private bool useActiveNPC = true;
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@ -53,6 +55,16 @@ namespace Convai.Scripts.Runtime.Multiplayer
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private void Start()
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{
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// Apply global config if enabled
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if (useGlobalNetworkConfig)
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{
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var cfg = networkConfigAsset != null ? networkConfigAsset : NetworkConfig.Instance;
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if (cfg != null)
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{
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targetIP = cfg.ipAddress;
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targetPort = cfg.port;
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}
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}
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InitializeNetwork();
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InitializeConvai();
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}
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