simplified network setup
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@ -10,6 +10,8 @@ public class UDPAvatarBroadcaster : MonoBehaviour
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[Header("Network Configuration")]
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[SerializeField] private int broadcastPort = 8080;
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[SerializeField] private string broadcastAddress = "10.138.6.255"; // Local network broadcast
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[SerializeField] private bool useGlobalNetworkConfig = true;
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[SerializeField] private NetworkConfig networkConfigAsset;
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[SerializeField] private bool enableBroadcast = true;
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[Header("Avatar Configuration")]
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@ -83,6 +85,16 @@ public class UDPAvatarBroadcaster : MonoBehaviour
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void Start()
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{
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// Apply global config if enabled
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if (useGlobalNetworkConfig)
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{
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var cfg = networkConfigAsset != null ? networkConfigAsset : NetworkConfig.Instance;
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if (cfg != null)
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{
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broadcastAddress = cfg.ipAddress;
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broadcastPort = cfg.port;
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}
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}
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InitializeNetworking();
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CacheAvatarComponents();
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