simplified network setup

This commit is contained in:
tom.hempel
2025-09-21 23:34:22 +02:00
parent e751acab07
commit 4fbc109b89
16 changed files with 169 additions and 6 deletions

View File

@ -18,6 +18,8 @@ public class VRExperimentController : MonoBehaviour
[Header("Network Settings")]
[SerializeField] private int udpPort = 1221;
[SerializeField] private bool allowPortSharing = true; // For local testing with multiple components
[SerializeField] private bool useGlobalNetworkConfig = true;
[SerializeField] private NetworkConfig networkConfigAsset;
[Header("Avatar Assignments")]
[SerializeField] private GameObject helpfulAvatar;
@ -55,6 +57,15 @@ public class VRExperimentController : MonoBehaviour
void Start()
{
// Apply global config if enabled
if (useGlobalNetworkConfig)
{
var cfg = networkConfigAsset != null ? networkConfigAsset : NetworkConfig.Instance;
if (cfg != null)
{
udpPort = cfg.port;
}
}
InitializeObjectMaps();
StartUDPListener();