From 521c426da7ade5c80bbb8c683de3efa0358e2dd9 Mon Sep 17 00:00:00 2001 From: "tom.hempel" Date: Mon, 27 Oct 2025 14:36:06 +0100 Subject: [PATCH] removed unused threadRunning field --- Unity-Master/Assets/Scripts/UDPAvatarReceiver.cs | 4 ---- Unity-Master/Assets/Scripts/UDPAvatarReceiverAgent.cs | 4 ---- 2 files changed, 8 deletions(-) diff --git a/Unity-Master/Assets/Scripts/UDPAvatarReceiver.cs b/Unity-Master/Assets/Scripts/UDPAvatarReceiver.cs index e31d9f3..cd0fc87 100644 --- a/Unity-Master/Assets/Scripts/UDPAvatarReceiver.cs +++ b/Unity-Master/Assets/Scripts/UDPAvatarReceiver.cs @@ -35,7 +35,6 @@ public class UDPAvatarReceiver : MonoBehaviour [SerializeField] private bool showDebugInfo = false; [SerializeField] private bool logReceivedPackets = false; - private bool threadRunning = false; private int listenPort; private Dictionary boneCache; private List allBones; // For full data mode @@ -210,7 +209,6 @@ public class UDPAvatarReceiver : MonoBehaviour // Subscribe to shared listener Convai.Scripts.Runtime.Multiplayer.SharedUDPListener.Instance.OnPacketReceived += HandlePacketReceived; - threadRunning = true; if (showDebugInfo) Debug.Log($"UDP Avatar Receiver subscribed to shared listener on port {listenPort} (filtering avatar magic 0x{AVATAR_MAGIC:X})"); @@ -552,8 +550,6 @@ public class UDPAvatarReceiver : MonoBehaviour void StopUDPListener() { - threadRunning = false; - // Unsubscribe from shared listener if (Convai.Scripts.Runtime.Multiplayer.SharedUDPListener.Instance != null) { diff --git a/Unity-Master/Assets/Scripts/UDPAvatarReceiverAgent.cs b/Unity-Master/Assets/Scripts/UDPAvatarReceiverAgent.cs index 6e80df2..0518013 100644 --- a/Unity-Master/Assets/Scripts/UDPAvatarReceiverAgent.cs +++ b/Unity-Master/Assets/Scripts/UDPAvatarReceiverAgent.cs @@ -38,7 +38,6 @@ public class UDPAvatarReceiverAgent : MonoBehaviour [SerializeField] private bool showDebugInfo = false; [SerializeField] private bool logReceivedPackets = false; - private bool threadRunning = false; private int listenPort; private Dictionary boneCache; private List allBones; // For full data mode @@ -213,7 +212,6 @@ public class UDPAvatarReceiverAgent : MonoBehaviour // Subscribe to shared listener Convai.Scripts.Runtime.Multiplayer.SharedUDPListener.Instance.OnPacketReceived += HandlePacketReceived; - threadRunning = true; if (showDebugInfo) Debug.Log($"UDP Avatar Receiver Agent subscribed to shared listener on port {listenPort} (filtering avatar magic 0x{AVATAR_MAGIC:X})"); @@ -555,8 +553,6 @@ public class UDPAvatarReceiverAgent : MonoBehaviour void StopUDPListener() { - threadRunning = false; - // Unsubscribe from shared listener if (Convai.Scripts.Runtime.Multiplayer.SharedUDPListener.Instance != null) {