improved audio networking
This commit is contained in:
@ -29,6 +29,7 @@ namespace Convai.Scripts.Runtime.Multiplayer
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[Header("UI")]
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[SerializeField] private KeyCode talkKey = KeyCode.T;
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[SerializeField] private bool useHoldToTalk = true;
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[SerializeField] private KeyCode controllerTalkButton = KeyCode.JoystickButton0; // A button on most controllers
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[Header("Debug")]
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[SerializeField] private bool enableDebugLogging = true;
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@ -93,12 +94,34 @@ namespace Convai.Scripts.Runtime.Multiplayer
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private void InitializeAudio()
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{
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_selectedMicrophone = MicrophoneManager.Instance.SelectedMicrophoneName;
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try
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{
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// Try to get selected microphone from Convai's UI system
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_selectedMicrophone = MicrophoneManager.Instance?.SelectedMicrophoneName;
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}
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catch (Exception ex)
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{
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// If UISaveLoadSystem / MicrophoneManager isn't initialized yet, fall back to first available device
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ConvaiLogger.Warn($"MicrophoneManager not available; falling back to default device. {ex.Message}", ConvaiLogger.LogCategory.Character);
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_selectedMicrophone = null;
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}
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// Fallback: pick the first available microphone if none selected or manager unavailable
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if (string.IsNullOrEmpty(_selectedMicrophone))
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{
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var devices = Microphone.devices;
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if (devices != null && devices.Length > 0)
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{
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_selectedMicrophone = devices[0];
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ConvaiLogger.Info($"Using default microphone: {_selectedMicrophone}", ConvaiLogger.LogCategory.Character);
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}
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}
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_audioBuffer = new float[recordingFrequency * recordingLength];
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if (string.IsNullOrEmpty(_selectedMicrophone))
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{
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ConvaiLogger.Error("No microphone selected for UDP audio sender", ConvaiLogger.LogCategory.Character);
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ConvaiLogger.Error("No microphone available or selected for UDP audio sender", ConvaiLogger.LogCategory.Character);
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}
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}
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@ -107,18 +130,18 @@ namespace Convai.Scripts.Runtime.Multiplayer
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// Handle talk key
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if (useHoldToTalk)
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{
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if (Input.GetKeyDown(talkKey) && !_isRecording)
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if ((Input.GetKeyDown(talkKey) || Input.GetKeyDown(controllerTalkButton)) && !_isRecording)
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{
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StartRecording();
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}
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else if (Input.GetKeyUp(talkKey) && _isRecording)
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else if ((Input.GetKeyUp(talkKey) || Input.GetKeyUp(controllerTalkButton)) && _isRecording)
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{
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StopRecording();
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}
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}
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else
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{
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if (Input.GetKeyDown(talkKey))
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if (Input.GetKeyDown(talkKey) || Input.GetKeyDown(controllerTalkButton))
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{
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if (_isRecording)
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StopRecording();
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@ -141,7 +164,8 @@ namespace Convai.Scripts.Runtime.Multiplayer
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try
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{
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_audioClip = Microphone.Start(_selectedMicrophone, false, recordingLength, recordingFrequency);
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// Use looping clip so we can handle ring-buffer wrap-around reliably
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_audioClip = Microphone.Start(_selectedMicrophone, true, recordingLength, recordingFrequency);
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_isRecording = true;
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_lastMicrophonePosition = 0;
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_packetSequence = 0;
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@ -186,24 +210,58 @@ namespace Convai.Scripts.Runtime.Multiplayer
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{
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try
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{
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await Task.Delay(100, cancellationToken); // Process every 100ms
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await Task.Delay(30, cancellationToken); // Process ~33 times/sec for better capture granularity
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if (_audioClip == null || !Microphone.IsRecording(_selectedMicrophone))
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break;
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int currentMicrophonePosition = Microphone.GetPosition(_selectedMicrophone);
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int clipSamples = _audioClip.samples;
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if (clipSamples <= 0)
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continue;
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// Compute how many new samples are available, accounting for wrap-around
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int audioDataLength = currentMicrophonePosition - _lastMicrophonePosition;
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if (audioDataLength > 0)
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bool wrapped = false;
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if (audioDataLength < 0)
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{
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// Get audio data from the microphone clip
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_audioClip.GetData(_audioBuffer, _lastMicrophonePosition);
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// Send data in smaller chunks to avoid array bounds issues
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await SendAudioDataInChunks(_audioBuffer, audioDataLength);
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_lastMicrophonePosition = currentMicrophonePosition;
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audioDataLength += clipSamples;
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wrapped = true;
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}
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if (audioDataLength <= 0)
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continue;
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if (!wrapped)
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{
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// Contiguous region, read exactly the new samples
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int segmentLen = audioDataLength;
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var segment = new float[segmentLen];
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_audioClip.GetData(segment, _lastMicrophonePosition);
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await SendAudioDataInChunks(segment, segmentLen);
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}
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else
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{
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// Wrapped: send tail [lastPos .. end) then head [0 .. currentPos)
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int firstLen = clipSamples - _lastMicrophonePosition;
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if (firstLen > 0)
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{
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var firstSeg = new float[firstLen];
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_audioClip.GetData(firstSeg, _lastMicrophonePosition);
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await SendAudioDataInChunks(firstSeg, firstLen);
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}
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int secondLen = currentMicrophonePosition;
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if (secondLen > 0)
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{
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var secondSeg = new float[secondLen];
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_audioClip.GetData(secondSeg, 0);
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await SendAudioDataInChunks(secondSeg, secondLen);
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}
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}
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_lastMicrophonePosition = currentMicrophonePosition;
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}
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catch (Exception ex) when (!(ex is OperationCanceledException))
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{
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