further work on bug fixing
This commit is contained in:
1077
Unity-Master/Assets/InputSystem_Actions.inputactions
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1077
Unity-Master/Assets/InputSystem_Actions.inputactions
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File diff suppressed because it is too large
Load Diff
14
Unity-Master/Assets/InputSystem_Actions.inputactions.meta
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14
Unity-Master/Assets/InputSystem_Actions.inputactions.meta
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@ -0,0 +1,14 @@
|
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fileFormatVersion: 2
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guid: 7bb00533d62df7744bfa20da5215c4bf
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
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generateWrapperCode: 0
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wrapperCodePath:
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wrapperClassName:
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wrapperCodeNamespace:
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@ -39,7 +39,8 @@ namespace Convai.Scripts.Runtime.Multiplayer
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// Audio state tracking
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private bool _isReceivingAudio = false;
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private int _expectedSequence = 0;
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private const uint MAGIC_NUMBER = 0xC0A1; // Simple magic number for packet validation
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private const uint AUDIO_MAGIC = 0xC0A1; // Audio packet magic
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private const uint ACK_MAGIC = 0xC0A2; // Ack packet magic
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// Timing for auto-stop
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private float _lastPacketTime;
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@ -48,13 +49,12 @@ namespace Convai.Scripts.Runtime.Multiplayer
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// Packet structure (matching ConvaiSimpleUDPAudioSender)
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private struct AudioPacketData
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{
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public uint magicNumber;
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public int sequence;
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public int sampleCount;
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public int microphonePosition;
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public bool isEndSignal;
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public bool isStartSignal;
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public short[] audioSamples;
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public long timestamp;
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}
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private void Start()
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@ -216,7 +216,7 @@ namespace Convai.Scripts.Runtime.Multiplayer
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{
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try
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{
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var packetData = ParseSimpleAudioPacket(data);
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var packetData = ParseSimpleAudioPacket(data, sender);
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if (packetData.HasValue)
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{
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@ -238,6 +238,10 @@ namespace Convai.Scripts.Runtime.Multiplayer
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}
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else
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{
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if (packet.isStartSignal)
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{
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// START packet acknowledged earlier
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}
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// If this is the first packet, start the talking simulation
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if (packet.sequence == 0 && !_isReceivingAudio)
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{
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@ -251,7 +255,6 @@ namespace Convai.Scripts.Runtime.Multiplayer
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{
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// Not our audio packet format, might be a test message
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string message = System.Text.Encoding.UTF8.GetString(data);
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if (enableDebugLogging)
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ConvaiLogger.Info($"Received test message from {sender}: {message}", ConvaiLogger.LogCategory.Character);
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}
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}
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@ -302,44 +305,41 @@ namespace Convai.Scripts.Runtime.Multiplayer
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});
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}
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private AudioPacketData? ParseSimpleAudioPacket(byte[] data)
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private AudioPacketData? ParseSimpleAudioPacket(byte[] data, IPEndPoint sender)
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{
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if (data.Length < 24) // Minimum header size
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// Sender uses a 17-byte header (no timestamp/padding). We also support older 24+ byte format gracefully.
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if (data.Length < 17)
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return null;
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try
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{
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int offset = 0;
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// Read magic number
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uint magic = BitConverter.ToUInt32(data, offset);
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offset += 4;
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if (magic != MAGIC_NUMBER)
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if (magic != AUDIO_MAGIC)
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{
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// Might be a test message or something else
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return null;
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}
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// Read header
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int sequence = BitConverter.ToInt32(data, offset);
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offset += 4;
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int sampleCount = BitConverter.ToInt32(data, offset);
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offset += 4;
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int microphonePosition = BitConverter.ToInt32(data, offset);
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offset += 4;
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bool isEndSignal = BitConverter.ToBoolean(data, offset);
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byte flag = data[offset];
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offset += 1;
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// Skip padding
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offset += 3;
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bool isEndSignal = (flag == 1);
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bool isStartSignal = (flag == 2);
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long timestamp = BitConverter.ToInt64(data, offset);
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offset += 8;
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// Send ACK immediately (for START and audio packets)
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SendAck(sender, sequence);
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// Read audio data
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short[] audioSamples = null;
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if (!isEndSignal && sampleCount > 0)
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if (!isEndSignal && !isStartSignal && sampleCount > 0)
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{
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int audioDataSize = sampleCount * sizeof(short);
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if (data.Length >= offset + audioDataSize)
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@ -351,13 +351,12 @@ namespace Convai.Scripts.Runtime.Multiplayer
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return new AudioPacketData
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{
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magicNumber = magic,
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sequence = sequence,
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sampleCount = sampleCount,
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microphonePosition = microphonePosition,
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isEndSignal = isEndSignal,
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audioSamples = audioSamples,
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timestamp = timestamp
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isStartSignal = isStartSignal,
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audioSamples = audioSamples
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};
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}
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catch (Exception ex)
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@ -367,6 +366,24 @@ namespace Convai.Scripts.Runtime.Multiplayer
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}
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}
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private void SendAck(IPEndPoint recipient, int sequence)
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{
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try
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{
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using (var client = new UdpClient())
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{
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byte[] ack = new byte[8];
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Buffer.BlockCopy(BitConverter.GetBytes(ACK_MAGIC), 0, ack, 0, 4);
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Buffer.BlockCopy(BitConverter.GetBytes(sequence), 0, ack, 4, 4);
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client.Send(ack, ack.Length, recipient);
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}
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}
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catch (Exception ex)
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{
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ConvaiLogger.Warn($"Failed to send ACK: {ex.Message}", ConvaiLogger.LogCategory.Character);
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}
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}
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// Event handler for when NPC becomes active
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private void HandleActiveNPCChanged(ConvaiNPC newActiveNPC)
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{
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@ -6,6 +6,9 @@ using System.Threading.Tasks;
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using Convai.Scripts.Runtime.LoggerSystem;
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using Convai.Scripts.Runtime.UI;
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using UnityEngine;
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using UnityEngine.XR;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.XR;
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namespace Convai.Scripts.Runtime.Multiplayer
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{
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@ -30,6 +33,11 @@ namespace Convai.Scripts.Runtime.Multiplayer
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[SerializeField] private KeyCode talkKey = KeyCode.T;
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[SerializeField] private bool useHoldToTalk = true;
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[SerializeField] private KeyCode controllerTalkButton = KeyCode.JoystickButton0; // A button on most controllers
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[SerializeField] private bool useXRControllerAButton = true; // OpenXR primaryButton
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[SerializeField] private XRNode xrControllerNode = XRNode.RightHand; // Quest A button is on right hand
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[SerializeField] private bool useInputSystemXR = true; // Use new Input System for XR button
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[SerializeField] private bool enableBButtonTest = true; // Press B/secondary to send test packet
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[SerializeField] private InputActionReference sendVoiceActionReference; // Optional external action (e.g., QuestPro primaryButton)
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[Header("Debug")]
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[SerializeField] private bool enableDebugLogging = true;
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@ -40,11 +48,25 @@ namespace Convai.Scripts.Runtime.Multiplayer
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private AudioClip _audioClip;
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private bool _isRecording = false;
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private CancellationTokenSource _cancellationTokenSource;
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private CancellationTokenSource _ackCancellationTokenSource;
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private int _lastMicrophonePosition = 0;
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private float[] _audioBuffer;
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private string _selectedMicrophone;
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private int _packetSequence = 0;
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private volatile bool _startAckReceived = false;
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private bool _xrAButtonPrevPressed = false;
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private InputAction _xrTalkAction;
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private InputAction _xrTestAction;
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private bool _usingExternalTalkAction = false;
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private InputAction _externalTalkAction;
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// Protocol constants
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private const uint AUDIO_MAGIC = 0xC0A1;
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private const uint ACK_MAGIC = 0xC0A2;
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private const byte FLAG_AUDIO = 0;
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private const byte FLAG_END = 1;
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private const byte FLAG_START = 2;
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public event Action<bool> OnRecordingStateChanged;
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@ -63,6 +85,27 @@ namespace Convai.Scripts.Runtime.Multiplayer
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InitializeNetwork();
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InitializeAudio();
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_cancellationTokenSource = new CancellationTokenSource();
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_ackCancellationTokenSource = new CancellationTokenSource();
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// Start ACK listener
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_ = ListenForAcks(_ackCancellationTokenSource.Token);
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// Setup Input System action for XR A/primary button
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if (useInputSystemXR)
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{
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if (sendVoiceActionReference != null && sendVoiceActionReference.action != null)
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{
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SetupExternalTalkInputAction(sendVoiceActionReference.action);
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}
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else
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{
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SetupXRTalkInputAction();
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}
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if (enableBButtonTest)
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{
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SetupXRTestInputAction();
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}
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}
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}
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private void Update()
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@ -75,6 +118,13 @@ namespace Convai.Scripts.Runtime.Multiplayer
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StopRecording();
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_cancellationTokenSource?.Cancel();
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_cancellationTokenSource?.Dispose();
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_ackCancellationTokenSource?.Cancel();
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_ackCancellationTokenSource?.Dispose();
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if (_usingExternalTalkAction)
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TeardownExternalTalkInputAction();
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else
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TeardownXRTalkInputAction();
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TeardownXRTestInputAction();
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_udpClient?.Close();
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}
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@ -127,21 +177,34 @@ namespace Convai.Scripts.Runtime.Multiplayer
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private void HandleInput()
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{
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// Input System XR events handle XR button press/release.
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// Here we keep keyboard/legacy controller as fallback.
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bool xrDown = false;
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bool xrUp = false;
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if (useXRControllerAButton && !useInputSystemXR)
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{
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bool xrPressed = GetXRPrimaryButtonPressed(xrControllerNode);
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xrDown = xrPressed && !_xrAButtonPrevPressed;
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xrUp = !xrPressed && _xrAButtonPrevPressed;
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_xrAButtonPrevPressed = xrPressed;
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}
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// Handle talk key
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if (useHoldToTalk)
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{
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if ((Input.GetKeyDown(talkKey) || Input.GetKeyDown(controllerTalkButton)) && !_isRecording)
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if ((Input.GetKeyDown(talkKey) || Input.GetKeyDown(controllerTalkButton) || xrDown) && !_isRecording)
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{
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StartRecording();
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}
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else if ((Input.GetKeyUp(talkKey) || Input.GetKeyUp(controllerTalkButton)) && _isRecording)
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else if ((Input.GetKeyUp(talkKey) || Input.GetKeyUp(controllerTalkButton) || xrUp) && _isRecording)
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{
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StopRecording();
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}
|
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}
|
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else
|
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{
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if (Input.GetKeyDown(talkKey) || Input.GetKeyDown(controllerTalkButton))
|
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if (Input.GetKeyDown(talkKey) || Input.GetKeyDown(controllerTalkButton) || xrDown)
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{
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if (_isRecording)
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StopRecording();
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@ -157,6 +220,196 @@ namespace Convai.Scripts.Runtime.Multiplayer
|
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}
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}
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private void SetupXRTalkInputAction()
|
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{
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try
|
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{
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// Create button action
|
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_xrTalkAction = new InputAction("XRTalk", InputActionType.Button);
|
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string handTag = xrControllerNode == XRNode.LeftHand ? "{LeftHand}" : "{RightHand}";
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// Bind to common XR controller primary/A button paths
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_xrTalkAction.AddBinding($"<XRController>{handTag}/primaryButton");
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_xrTalkAction.AddBinding($"<OculusTouchController>{handTag}/primaryButton");
|
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_xrTalkAction.AddBinding($"<MetaTouchController>{handTag}/primaryButton");
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_xrTalkAction.AddBinding($"<QuestProTouchController>{handTag}/primaryButton");
|
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_xrTalkAction.AddBinding($"<XRController>{handTag}/buttonSouth");
|
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// Gamepad A as additional fallback (useful in editor)
|
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_xrTalkAction.AddBinding("<Gamepad>/buttonSouth");
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|
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if (useHoldToTalk)
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{
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_xrTalkAction.started += ctx => { if (!_isRecording) StartRecording(); };
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_xrTalkAction.canceled += ctx => { if (_isRecording) StopRecording(); };
|
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}
|
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else
|
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{
|
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_xrTalkAction.started += ctx => { if (_isRecording) StopRecording(); else StartRecording(); };
|
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}
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|
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_xrTalkAction.Enable();
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}
|
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catch (Exception ex)
|
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{
|
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ConvaiLogger.Warn($"Failed to setup XR InputAction: {ex.Message}", ConvaiLogger.LogCategory.Character);
|
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}
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}
|
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|
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private void TeardownXRTalkInputAction()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (_xrTalkAction != null)
|
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{
|
||||
_xrTalkAction.Disable();
|
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_xrTalkAction.Dispose();
|
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_xrTalkAction = null;
|
||||
}
|
||||
}
|
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catch (Exception)
|
||||
{
|
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// ignore
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupExternalTalkInputAction(InputAction action)
|
||||
{
|
||||
try
|
||||
{
|
||||
_externalTalkAction = action;
|
||||
_usingExternalTalkAction = true;
|
||||
|
||||
if (useHoldToTalk)
|
||||
{
|
||||
_externalTalkAction.started += ctx => { if (!_isRecording) StartRecording(); };
|
||||
_externalTalkAction.canceled += ctx => { if (_isRecording) StopRecording(); };
|
||||
}
|
||||
else
|
||||
{
|
||||
_externalTalkAction.started += ctx => { if (_isRecording) StopRecording(); else StartRecording(); };
|
||||
}
|
||||
|
||||
if (!_externalTalkAction.enabled)
|
||||
_externalTalkAction.Enable();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ConvaiLogger.Warn($"Failed to setup external talk action: {ex.Message}", ConvaiLogger.LogCategory.Character);
|
||||
_usingExternalTalkAction = false;
|
||||
_externalTalkAction = null;
|
||||
// Fallback to programmatic setup
|
||||
SetupXRTalkInputAction();
|
||||
}
|
||||
}
|
||||
|
||||
private void TeardownExternalTalkInputAction()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (_externalTalkAction != null)
|
||||
{
|
||||
// Remove handlers; do not disable/dispose external actions
|
||||
if (useHoldToTalk)
|
||||
{
|
||||
_externalTalkAction.started -= ctx => { if (!_isRecording) StartRecording(); };
|
||||
_externalTalkAction.canceled -= ctx => { if (_isRecording) StopRecording(); };
|
||||
}
|
||||
else
|
||||
{
|
||||
_externalTalkAction.started -= ctx => { if (_isRecording) StopRecording(); else StartRecording(); };
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// ignore
|
||||
}
|
||||
finally
|
||||
{
|
||||
_externalTalkAction = null;
|
||||
_usingExternalTalkAction = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupXRTestInputAction()
|
||||
{
|
||||
try
|
||||
{
|
||||
_xrTestAction = new InputAction("XRTest", InputActionType.Button);
|
||||
string handTag = xrControllerNode == XRNode.LeftHand ? "{LeftHand}" : "{RightHand}";
|
||||
|
||||
// B button is typically secondaryButton or buttonEast
|
||||
_xrTestAction.AddBinding($"<XRController>{handTag}/secondaryButton");
|
||||
_xrTestAction.AddBinding($"<OculusTouchController>{handTag}/secondaryButton");
|
||||
_xrTestAction.AddBinding($"<MetaTouchController>{handTag}/secondaryButton");
|
||||
_xrTestAction.AddBinding($"<XRController>{handTag}/buttonEast");
|
||||
_xrTestAction.AddBinding("<Gamepad>/buttonEast");
|
||||
|
||||
_xrTestAction.started += ctx => { SendTestPacket(); };
|
||||
_xrTestAction.Enable();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ConvaiLogger.Warn($"Failed to setup XR Test InputAction: {ex.Message}", ConvaiLogger.LogCategory.Character);
|
||||
}
|
||||
}
|
||||
|
||||
private void TeardownXRTestInputAction()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (_xrTestAction != null)
|
||||
{
|
||||
_xrTestAction.Disable();
|
||||
_xrTestAction.Dispose();
|
||||
_xrTestAction = null;
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// ignore
|
||||
}
|
||||
}
|
||||
|
||||
private async void SendTestPacket()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (_udpClient == null || _targetEndPoint == null)
|
||||
{
|
||||
ConvaiLogger.Error("UDP client not initialized for test packet", ConvaiLogger.LogCategory.Character);
|
||||
return;
|
||||
}
|
||||
|
||||
string testMessage = "Hello this is a Test";
|
||||
byte[] data = System.Text.Encoding.UTF8.GetBytes(testMessage);
|
||||
await _udpClient.SendAsync(data, data.Length, _targetEndPoint);
|
||||
ConvaiLogger.Info("Sent test packet: 'Hello this is a Test'", ConvaiLogger.LogCategory.Character);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ConvaiLogger.Error($"Failed to send test packet: {ex.Message}", ConvaiLogger.LogCategory.Character);
|
||||
}
|
||||
}
|
||||
|
||||
private bool GetXRPrimaryButtonPressed(XRNode hand)
|
||||
{
|
||||
try
|
||||
{
|
||||
var device = InputDevices.GetDeviceAtXRNode(hand);
|
||||
if (!device.isValid)
|
||||
return false;
|
||||
if (device.TryGetFeatureValue(UnityEngine.XR.CommonUsages.primaryButton, out bool pressed))
|
||||
return pressed;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// ignore errors and treat as not pressed
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void StartRecording()
|
||||
{
|
||||
if (_isRecording || string.IsNullOrEmpty(_selectedMicrophone))
|
||||
@ -169,10 +422,14 @@ namespace Convai.Scripts.Runtime.Multiplayer
|
||||
_isRecording = true;
|
||||
_lastMicrophonePosition = 0;
|
||||
_packetSequence = 0;
|
||||
_startAckReceived = false;
|
||||
|
||||
ConvaiLogger.Info("Started recording for UDP transmission (Simple)", ConvaiLogger.LogCategory.Character);
|
||||
OnRecordingStateChanged?.Invoke(true);
|
||||
|
||||
// Send START control and wait briefly for ACK to ensure receiver is ready
|
||||
_ = SendStartOfRecordingSignalAndAwaitAck();
|
||||
|
||||
// Start continuous audio processing
|
||||
_ = ProcessAudioContinuously(_cancellationTokenSource.Token);
|
||||
}
|
||||
@ -324,7 +581,7 @@ namespace Convai.Scripts.Runtime.Multiplayer
|
||||
int offset = 0;
|
||||
|
||||
// Magic number
|
||||
BitConverter.GetBytes((uint)0xC0A1).CopyTo(packet, offset);
|
||||
BitConverter.GetBytes(AUDIO_MAGIC).CopyTo(packet, offset);
|
||||
offset += 4;
|
||||
|
||||
// Packet sequence
|
||||
@ -340,7 +597,7 @@ namespace Convai.Scripts.Runtime.Multiplayer
|
||||
offset += 4;
|
||||
|
||||
// Flags (0 for normal audio)
|
||||
packet[offset] = 0;
|
||||
packet[offset] = FLAG_AUDIO;
|
||||
offset += 1;
|
||||
|
||||
// Convert audio samples to bytes (same as Convai approach)
|
||||
@ -366,7 +623,7 @@ namespace Convai.Scripts.Runtime.Multiplayer
|
||||
int offset = 0;
|
||||
|
||||
// Magic number
|
||||
BitConverter.GetBytes((uint)0xC0A1).CopyTo(packet, offset);
|
||||
BitConverter.GetBytes(AUDIO_MAGIC).CopyTo(packet, offset);
|
||||
offset += 4;
|
||||
|
||||
// Packet sequence
|
||||
@ -382,7 +639,7 @@ namespace Convai.Scripts.Runtime.Multiplayer
|
||||
offset += 4;
|
||||
|
||||
// Flags (1 for end of recording)
|
||||
packet[offset] = 1;
|
||||
packet[offset] = FLAG_END;
|
||||
|
||||
_udpClient.SendAsync(packet, packet.Length, _targetEndPoint);
|
||||
}
|
||||
@ -392,6 +649,90 @@ namespace Convai.Scripts.Runtime.Multiplayer
|
||||
}
|
||||
}
|
||||
|
||||
private async Task SendStartOfRecordingSignalAndAwaitAck()
|
||||
{
|
||||
try
|
||||
{
|
||||
const int maxAttempts = 3;
|
||||
const int ackTimeoutMs = 250;
|
||||
|
||||
for (int attempt = 1; attempt <= maxAttempts && !_startAckReceived; attempt++)
|
||||
{
|
||||
// Build START control packet (no audio, special flag)
|
||||
byte[] packet = new byte[17];
|
||||
int offset = 0;
|
||||
BitConverter.GetBytes(AUDIO_MAGIC).CopyTo(packet, offset);
|
||||
offset += 4;
|
||||
// Use -1 as the special sequence for START control
|
||||
BitConverter.GetBytes(-1).CopyTo(packet, offset);
|
||||
offset += 4;
|
||||
BitConverter.GetBytes(0).CopyTo(packet, offset);
|
||||
offset += 4;
|
||||
BitConverter.GetBytes(_lastMicrophonePosition).CopyTo(packet, offset);
|
||||
offset += 4;
|
||||
packet[offset] = FLAG_START;
|
||||
|
||||
await _udpClient.SendAsync(packet, packet.Length, _targetEndPoint);
|
||||
|
||||
// Wait for ACK
|
||||
int waited = 0;
|
||||
while (!_startAckReceived && waited < ackTimeoutMs)
|
||||
{
|
||||
await Task.Delay(10);
|
||||
waited += 10;
|
||||
}
|
||||
|
||||
if (_startAckReceived)
|
||||
{
|
||||
if (enableDebugLogging)
|
||||
ConvaiLogger.DebugLog("Received START ACK from receiver", ConvaiLogger.LogCategory.Character);
|
||||
break;
|
||||
}
|
||||
else if (enableDebugLogging)
|
||||
{
|
||||
ConvaiLogger.Warn($"No START ACK (attempt {attempt}/{maxAttempts}), retrying...", ConvaiLogger.LogCategory.Character);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ConvaiLogger.Warn($"Error during START ACK process: {ex.Message}", ConvaiLogger.LogCategory.Character);
|
||||
}
|
||||
}
|
||||
|
||||
private async Task ListenForAcks(CancellationToken token)
|
||||
{
|
||||
// Use the same UDP client; acks will be sent back to our ephemeral local port
|
||||
while (!token.IsCancellationRequested)
|
||||
{
|
||||
try
|
||||
{
|
||||
var result = await _udpClient.ReceiveAsync();
|
||||
var data = result.Buffer;
|
||||
if (data == null || data.Length < 8)
|
||||
continue;
|
||||
|
||||
uint magic = BitConverter.ToUInt32(data, 0);
|
||||
if (magic != ACK_MAGIC)
|
||||
continue;
|
||||
|
||||
int seq = BitConverter.ToInt32(data, 4);
|
||||
if (seq == -1)
|
||||
{
|
||||
_startAckReceived = true;
|
||||
}
|
||||
}
|
||||
catch (ObjectDisposedException)
|
||||
{
|
||||
break;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// Ignore and keep listening
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Public methods for external control
|
||||
public void SetTargetEndpoint(string ip, int port)
|
||||
{
|
||||
|
||||
BIN
Unity-Master/ProjectSettings/EditorBuildSettings.asset
(Stored with Git LFS)
BIN
Unity-Master/ProjectSettings/EditorBuildSettings.asset
(Stored with Git LFS)
Binary file not shown.
BIN
Unity-Master/ProjectSettings/ProjectSettings.asset
(Stored with Git LFS)
BIN
Unity-Master/ProjectSettings/ProjectSettings.asset
(Stored with Git LFS)
Binary file not shown.
Reference in New Issue
Block a user