initial upload
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using UnityEngine;
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#if ENABLE_INPUT_SYSTEM
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using UnityEngine.InputSystem.UI;
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#elif ENABLE_LEGACY_INPUT_MANAGER
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using UnityEngine.EventSystems;
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#endif
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namespace Convai.Scripts.Runtime.Addons
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{
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public class ConvaiDynamicInputSystem : MonoBehaviour
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{
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private void Awake()
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{
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#if ENABLE_INPUT_SYSTEM
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if (FindObjectOfType<InputSystemUIInputModule>() == null) gameObject.AddComponent<InputSystemUIInputModule>();
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#elif ENABLE_LEGACY_INPUT_MANAGER
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if (FindObjectOfType<StandaloneInputModule>() == null)
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{
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gameObject.AddComponent<StandaloneInputModule>();
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}
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#endif
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}
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}
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}
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