initial upload

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tom.hempel
2025-09-21 22:42:26 +02:00
commit d03bcd4ba5
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using UnityEngine;
namespace Convai.Scripts.Runtime.Extensions
{
public static class SkinnedMeshRendererExtension
{
public static void SetBlendShapeWeightInterpolate(this SkinnedMeshRenderer renderer, int index, float value, float weight)
{
renderer.SetBlendShapeWeight(index, Mathf.Lerp(renderer.GetBlendShapeWeight(index), value, weight));
}
}
}