initial upload
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using System.Collections.Generic;
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using Convai.Scripts.Runtime.Core;
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using Service;
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using UnityEngine;
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namespace Convai.Scripts.Runtime.Features
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{
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public class LipSyncBlendFrameData
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{
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#region FrameType enum
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public enum FrameType
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{
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Visemes,
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Blendshape
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}
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#endregion
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private readonly Queue<ARKitBlendShapes> _blendShapeFrames = new();
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private readonly FrameType _frameType;
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private readonly GetResponseResponse _getResponseResponse;
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private readonly int _totalFrames;
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private readonly Queue<VisemesData> _visemesFrames = new();
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private int _framesCaptured;
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private bool _partiallyProcessed;
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public LipSyncBlendFrameData(int totalFrames, GetResponseResponse response, FrameType frameType)
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{
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_totalFrames = totalFrames;
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_framesCaptured = 0;
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_getResponseResponse = response;
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_frameType = frameType;
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//ConvaiLogger.DebugLog($"Total Frames: {_totalFrames} | {response.AudioResponse.TextData}", ConvaiLogger.LogCategory.LipSync);
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}
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public void Enqueue(ARKitBlendShapes blendShapeFrame)
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{
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_blendShapeFrames.Enqueue(blendShapeFrame);
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_framesCaptured++;
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}
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public void Enqueue(VisemesData visemesData)
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{
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_visemesFrames.Enqueue(visemesData);
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}
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public void Process(ConvaiNPC npc)
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{
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if (!_partiallyProcessed)
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npc.EnqueueResponse(_getResponseResponse);
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switch (_frameType)
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{
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case FrameType.Visemes:
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npc.convaiLipSync.ConvaiLipSyncApplicationBase.EnqueueQueue(new Queue<VisemesData>(_visemesFrames));
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break;
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case FrameType.Blendshape:
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npc.convaiLipSync.ConvaiLipSyncApplicationBase.EnqueueQueue(new Queue<ARKitBlendShapes>(_blendShapeFrames));
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break;
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}
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npc.AudioManager.SetWaitForCharacterLipSync(false);
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}
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public void ProcessPartially(ConvaiNPC npc)
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{
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if (!_partiallyProcessed)
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{
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_partiallyProcessed = true;
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npc.EnqueueResponse(_getResponseResponse);
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npc.AudioManager.SetWaitForCharacterLipSync(false);
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}
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switch (_frameType)
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{
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case FrameType.Visemes:
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while (_visemesFrames.Count != 0) npc.convaiLipSync.ConvaiLipSyncApplicationBase.EnqueueFrame(_visemesFrames.Dequeue());
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break;
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case FrameType.Blendshape:
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while (_blendShapeFrames.Count != 0) npc.convaiLipSync.ConvaiLipSyncApplicationBase.EnqueueFrame(_blendShapeFrames.Dequeue());
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break;
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}
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}
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public bool CanPartiallyProcess()
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{
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return _framesCaptured > Mathf.Min(21, _totalFrames * 0.7f);
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}
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public bool CanProcess()
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{
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return _framesCaptured == _totalFrames;
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}
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}
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}
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