initial upload

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tom.hempel
2025-09-21 22:42:26 +02:00
commit d03bcd4ba5
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using UnityEngine;
using UnityEditor;
using System.Collections;
namespace RootMotion {
/*
* Serialized content is used for caching serialized properties and their respective GUIContent and enforcing unified GUI layout.
* */
public struct SerializedContent {
public SerializedProperty prop;
public GUIContent guiContent;
public SerializedContent(SerializedProperty prop, GUIContent guiContent) {
this.prop = prop;
this.guiContent = guiContent;
}
}
}