initial upload
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace RootMotion {
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/*
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* Serialized content is used for caching serialized properties and their respective GUIContent and enforcing unified GUI layout.
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* */
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public struct SerializedContent {
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public SerializedProperty prop;
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public GUIContent guiContent;
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public SerializedContent(SerializedProperty prop, GUIContent guiContent) {
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this.prop = prop;
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this.guiContent = guiContent;
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}
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}
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}
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