initial upload
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using UnityEngine;
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using System.Collections;
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namespace RootMotion.FinalIK {
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/// <summary>
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/// The base abstract class for all Transform constraints.
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/// </summary>
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[System.Serializable]
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public abstract class Constraint {
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#region Main Interface
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/// <summary>
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/// The transform to constrain.
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/// </summary>
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public Transform transform;
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/// <summary>
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/// %Constraint weight.
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/// </summary>
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public float weight;
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/// <summary>
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/// Gets a value indicating whether this <see cref="Constraint"/> is valid.
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/// </summary>
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/// <value>
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/// <c>true</c> if is valid; otherwise, <c>false</c>.
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/// </value>
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public bool isValid {
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get {
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return transform != null;
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}
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}
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/// <summary>
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/// Updates the constraint.
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/// </summary>
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public abstract void UpdateConstraint();
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#endregion Main Interface
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}
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}
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