initial upload
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using UnityEngine;
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using System.Collections;
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namespace RootMotion.FinalIK {
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/// <summary>
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/// %Constraints to position in world space.
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/// </summary>
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[System.Serializable]
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public class ConstraintPosition : Constraint {
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#region Main Interface
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/// <summary>
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/// The target position.
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/// </summary>
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public Vector3 position;
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public override void UpdateConstraint() {
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if (weight <= 0) return;
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if (!isValid) return;
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// Lerping to position
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transform.position = Vector3.Lerp(transform.position, position, weight);
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}
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#endregion Main Interface
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public ConstraintPosition() {}
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public ConstraintPosition(Transform transform) {
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this.transform = transform;
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}
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}
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}
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