initial upload

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tom.hempel
2025-09-21 22:42:26 +02:00
commit d03bcd4ba5
6231 changed files with 351582 additions and 0 deletions

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using UnityEngine;
using System.Collections;
namespace RootMotion.Demos {
// Safely getting out of full screen desktop builds
public class ApplicationQuit : MonoBehaviour {
void Update () {
if (Input.GetKeyDown(KeyCode.Q) || Input.GetKeyDown(KeyCode.Escape)) Application.Quit();
}
}
}

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using UnityEngine;
using System.Collections;
namespace RootMotion.Demos {
/// <summary>
/// Going slow motion on user input
/// </summary>
public class SlowMo : MonoBehaviour {
public KeyCode[] keyCodes;
public bool mouse0;
public bool mouse1;
public float slowMoTimeScale = 0.3f;
void Update () {
Time.timeScale = IsSlowMotion()? slowMoTimeScale: 1f;
}
private bool IsSlowMotion() {
if (mouse0 && Input.GetMouseButton(0)) return true;
if (mouse1 && Input.GetMouseButton(1)) return true;
for (int i = 0; i < keyCodes.Length; i++) {
if (Input.GetKey(keyCodes[i])) return true;
}
return false;
}
}
}

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