initial upload
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using UnityEngine;
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using System.Collections;
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namespace RootMotion
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{
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/// <summary>
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/// The base abstract Singleton class.
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/// </summary>
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public abstract class Singleton<T> : MonoBehaviour where T : Singleton<T>
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{
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private static T sInstance = null;
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public static T instance
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{
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get
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{
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return sInstance;
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}
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}
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public static void Clear()
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{
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sInstance = null;
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}
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protected virtual void Awake()
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{
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if (sInstance != null) Debug.LogError(name + "error: already initialized", this);
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sInstance = (T)this;
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}
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}
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}
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