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Unity-Master/Assets/Samples/XR Interaction Toolkit/2.6.4/Starter Assets/DemoSceneAssets/Prefabs/Climb/Climb Sample.prefab
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Unity-Master/Assets/Samples/XR Interaction Toolkit/2.6.4/Starter Assets/DemoSceneAssets/Prefabs/Climb/Climbing Wall.prefab
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Unity-Master/Assets/Samples/XR Interaction Toolkit/2.6.4/Starter Assets/DemoSceneAssets/Prefabs/Climb/Multi-Anchor Teleport Reticle.prefab
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Unity-Master/Assets/Samples/XR Interaction Toolkit/2.6.4/Starter Assets/DemoSceneAssets/Prefabs/Interactables/Interactable Velocity Tracked Wedge.prefab
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Unity-Master/Assets/Samples/XR Interaction Toolkit/2.6.4/Starter Assets/DemoSceneAssets/Prefabs/Interactables/Interaction Affordance.prefab
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Unity-Master/Assets/Samples/XR Interaction Toolkit/2.6.4/Starter Assets/DemoSceneAssets/Prefabs/Interactables/Push Button.prefab
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Unity-Master/Assets/Samples/XR Interaction Toolkit/2.6.4/Starter Assets/DemoSceneAssets/Prefabs/Teleport/Snapping Teleport Anchor.prefab
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Unity-Master/Assets/Samples/XR Interaction Toolkit/2.6.4/Starter Assets/DemoSceneAssets/Prefabs/Teleport/Teleport Anchor.prefab
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Unity-Master/Assets/Samples/XR Interaction Toolkit/2.6.4/Starter Assets/DemoSceneAssets/Prefabs/Teleport/Teleport Area.prefab
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Unity-Master/Assets/Samples/XR Interaction Toolkit/2.6.4/Starter Assets/DemoSceneAssets/Prefabs/Teleportation Environment.prefab
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Unity-Master/Assets/Samples/XR Interaction Toolkit/2.6.4/Starter Assets/DemoSceneAssets/Prefabs/UI Sample.prefab
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Unity-Master/Assets/Samples/XR Interaction Toolkit/2.6.4/Starter Assets/DemoSceneAssets/Prefabs/UI/Dropdown.prefab
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Unity-Master/Assets/Samples/XR Interaction Toolkit/2.6.4/Starter Assets/DemoSceneAssets/Prefabs/UI/Icon Button.prefab
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Unity-Master/Assets/Samples/XR Interaction Toolkit/2.6.4/Starter Assets/DemoSceneAssets/Prefabs/UI/Text Toggle.prefab
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|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
|
||||
{
|
||||
/// <summary>
|
||||
/// Add this component to a GameObject and call the <see cref="IncrementText"/> method
|
||||
/// in response to a Unity Event to update a text display to count up with each event.
|
||||
/// </summary>
|
||||
public class IncrementUIText : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
[Tooltip("The Text component this behavior uses to display the incremented value.")]
|
||||
Text m_Text;
|
||||
|
||||
/// <summary>
|
||||
/// The Text component this behavior uses to display the incremented value.
|
||||
/// </summary>
|
||||
public Text text
|
||||
{
|
||||
get => m_Text;
|
||||
set => m_Text = value;
|
||||
}
|
||||
|
||||
int m_Count;
|
||||
|
||||
/// <summary>
|
||||
/// See <see cref="MonoBehaviour"/>.
|
||||
/// </summary>
|
||||
protected void Awake()
|
||||
{
|
||||
if (m_Text == null)
|
||||
Debug.LogWarning("Missing required Text component reference. Use the Inspector window to assign which Text component to increment.", this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increment the string message of the Text component.
|
||||
/// </summary>
|
||||
public void IncrementText()
|
||||
{
|
||||
m_Count += 1;
|
||||
if (m_Text != null)
|
||||
m_Text.text = m_Count.ToString();
|
||||
}
|
||||
}
|
||||
}
|
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@ -0,0 +1,161 @@
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation;
|
||||
|
||||
namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
|
||||
{
|
||||
/// <summary>
|
||||
/// A custom reticle for a <see cref="TeleportationMultiAnchorVolume"/> that displays its progress towards evaluating
|
||||
/// a destination anchor and an indicator pointing in the direction of the destination anchor.
|
||||
/// </summary>
|
||||
public class MultiAnchorTeleportReticle : MonoBehaviour, IXRInteractableCustomReticle
|
||||
{
|
||||
[SerializeField]
|
||||
[Tooltip("Filled image that displays the progress towards evaluating a destination anchor.")]
|
||||
Image m_TimerProgressFilledImage;
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="Image.Type.Filled"/> image that displays the progress towards evaluating a destination anchor.
|
||||
/// </summary>
|
||||
public Image timerProgressFilledImage
|
||||
{
|
||||
get => m_TimerProgressFilledImage;
|
||||
set => m_TimerProgressFilledImage = value;
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Object that is rotated about its Z axis to point at the destination anchor.")]
|
||||
GameObject m_DestinationIndicator;
|
||||
|
||||
/// <summary>
|
||||
/// Object that is rotated about its Z axis to point at the destination anchor.
|
||||
/// </summary>
|
||||
public GameObject destinationIndicator
|
||||
{
|
||||
get => m_DestinationIndicator;
|
||||
set => m_DestinationIndicator = value;
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Object that is rotated about its Z axis to point at the potential destination while still evaluating.")]
|
||||
GameObject m_PotentialDestinationIndicator;
|
||||
|
||||
/// <summary>
|
||||
/// Object that is rotated about its Z axis to point at the potential destination while still evaluating.
|
||||
/// </summary>
|
||||
public GameObject potentialDestinationIndicator
|
||||
{
|
||||
get => m_PotentialDestinationIndicator;
|
||||
set => m_PotentialDestinationIndicator = value;
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The amount of time, in seconds, between updates to the indicator pointing at the potential destination.")]
|
||||
float m_PotentialIndicatorUpdateFrequency = 0.1f;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of time, in seconds, between updates to the indicator pointing at the potential destination.
|
||||
/// </summary>
|
||||
public float potentialIndicatorUpdateFrequency
|
||||
{
|
||||
get => m_PotentialIndicatorUpdateFrequency;
|
||||
set => m_PotentialIndicatorUpdateFrequency = value;
|
||||
}
|
||||
|
||||
TeleportationMultiAnchorVolume m_AnchorVolume;
|
||||
float m_LastPotentialIndicatorUpdateTime;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void OnReticleAttached(XRBaseInteractable interactable, IXRCustomReticleProvider reticleProvider)
|
||||
{
|
||||
m_AnchorVolume = interactable as TeleportationMultiAnchorVolume;
|
||||
m_PotentialDestinationIndicator.SetActive(false);
|
||||
m_DestinationIndicator.SetActive(false);
|
||||
m_TimerProgressFilledImage.type = Image.Type.Filled;
|
||||
m_TimerProgressFilledImage.fillAmount = 0f;
|
||||
if (m_AnchorVolume == null)
|
||||
return;
|
||||
|
||||
m_AnchorVolume.destinationAnchorChanged += OnDestinationAnchorChanged;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void OnReticleDetaching()
|
||||
{
|
||||
if (m_AnchorVolume == null)
|
||||
return;
|
||||
|
||||
m_AnchorVolume.destinationAnchorChanged -= OnDestinationAnchorChanged;
|
||||
m_AnchorVolume = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// See <see cref="MonoBehaviour"/>.
|
||||
/// </summary>
|
||||
protected void Update()
|
||||
{
|
||||
if (m_AnchorVolume == null)
|
||||
return;
|
||||
|
||||
var destinationAnchor = m_AnchorVolume.destinationAnchor;
|
||||
if (destinationAnchor != null)
|
||||
{
|
||||
PointAtTarget(m_DestinationIndicator.transform, destinationAnchor.position);
|
||||
return;
|
||||
}
|
||||
|
||||
m_TimerProgressFilledImage.fillAmount = m_AnchorVolume.destinationEvaluationProgress;
|
||||
if (Time.time - m_LastPotentialIndicatorUpdateTime >= m_PotentialIndicatorUpdateFrequency)
|
||||
UpdatePotentialDestinationIndicator();
|
||||
}
|
||||
|
||||
void UpdatePotentialDestinationIndicator()
|
||||
{
|
||||
m_LastPotentialIndicatorUpdateTime = Time.time;
|
||||
if (!m_AnchorVolume.destinationEvaluationSettings.Value.pollForDestinationChange)
|
||||
{
|
||||
m_PotentialDestinationIndicator.SetActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
var potentialDestinationIndex = m_AnchorVolume.destinationEvaluationFilter.GetDestinationAnchorIndex(m_AnchorVolume);
|
||||
var anchors = m_AnchorVolume.anchorTransforms;
|
||||
if (potentialDestinationIndex < 0 || potentialDestinationIndex >= anchors.Count)
|
||||
{
|
||||
m_PotentialDestinationIndicator.SetActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
var potentialDestination = anchors[potentialDestinationIndex];
|
||||
if (potentialDestination == null)
|
||||
{
|
||||
m_PotentialDestinationIndicator.SetActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
m_PotentialDestinationIndicator.SetActive(true);
|
||||
PointAtTarget(m_PotentialDestinationIndicator.transform, potentialDestination.position);
|
||||
}
|
||||
|
||||
void OnDestinationAnchorChanged(TeleportationMultiAnchorVolume anchorVolume)
|
||||
{
|
||||
var destinationAnchor = anchorVolume.destinationAnchor;
|
||||
if (destinationAnchor != null)
|
||||
{
|
||||
m_TimerProgressFilledImage.fillAmount = 1f;
|
||||
m_PotentialDestinationIndicator.SetActive(false);
|
||||
m_DestinationIndicator.SetActive(true);
|
||||
PointAtTarget(m_DestinationIndicator.transform, destinationAnchor.position);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_TimerProgressFilledImage.fillAmount = 0f;
|
||||
m_DestinationIndicator.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
static void PointAtTarget(Transform indicatorTransform, Vector3 targetPosition)
|
||||
{
|
||||
indicatorTransform.rotation = Quaternion.LookRotation(indicatorTransform.forward, targetPosition - indicatorTransform.position);
|
||||
}
|
||||
}
|
||||
}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: e001d3dc91354f8f8c590b4e1d1d3da9
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timeCreated: 1690499981
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@ -0,0 +1,94 @@
|
||||
using UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State;
|
||||
using UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation;
|
||||
|
||||
namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
|
||||
{
|
||||
/// <summary>
|
||||
/// Helper component that binds an <see cref="XRInteractableAffordanceStateProvider"/> to a
|
||||
/// <see cref="TeleportationMultiAnchorVolume"/> when the teleport volume sets its destination anchor to a child transform
|
||||
/// of the state provider's originally bound interactable.
|
||||
/// </summary>
|
||||
[RequireComponent(typeof(XRInteractableAffordanceStateProvider))]
|
||||
public class TeleportVolumeAnchorAffordanceStateLink : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
[Tooltip("The teleport volume that will drive affordance states when its destination anchor belongs to this interactable.")]
|
||||
TeleportationMultiAnchorVolume m_ContainingTeleportVolume;
|
||||
|
||||
/// <summary>
|
||||
/// The teleport volume that will drive affordance states when its destination anchor belongs to the
|
||||
/// state provider's originally bound interactable.
|
||||
/// </summary>
|
||||
public TeleportationMultiAnchorVolume containingTeleportVolume
|
||||
{
|
||||
get => m_ContainingTeleportVolume;
|
||||
set => m_ContainingTeleportVolume = value;
|
||||
}
|
||||
|
||||
XRInteractableAffordanceStateProvider m_AffordanceStateProvider;
|
||||
IXRInteractable m_Interactable;
|
||||
|
||||
/// <summary>
|
||||
/// See <see cref="MonoBehaviour"/>.
|
||||
/// </summary>
|
||||
protected void OnEnable()
|
||||
{
|
||||
m_AffordanceStateProvider = GetComponent<XRInteractableAffordanceStateProvider>();
|
||||
if (m_AffordanceStateProvider == null)
|
||||
{
|
||||
Debug.LogError($"Missing {nameof(XRInteractableAffordanceStateProvider)} on {gameObject.name}.", this);
|
||||
enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_ContainingTeleportVolume == null)
|
||||
{
|
||||
Debug.LogError($"Missing {nameof(TeleportationMultiAnchorVolume)} reference on {gameObject.name}.", this);
|
||||
enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
var interactableSource = m_AffordanceStateProvider.interactableSource;
|
||||
m_Interactable = interactableSource != null && interactableSource is IXRInteractable interactable
|
||||
? interactable
|
||||
: m_AffordanceStateProvider.GetComponentInParent<IXRInteractable>();
|
||||
|
||||
if (m_Interactable == null)
|
||||
{
|
||||
Debug.LogError($"Interactable source must be an {nameof(IXRInteractable)}.", this);
|
||||
enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
m_ContainingTeleportVolume.destinationAnchorChanged += OnDestinationAnchorChanged;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// See <see cref="MonoBehaviour"/>.
|
||||
/// </summary>
|
||||
protected void OnDisable()
|
||||
{
|
||||
if (m_ContainingTeleportVolume != null)
|
||||
m_ContainingTeleportVolume.destinationAnchorChanged -= OnDestinationAnchorChanged;
|
||||
|
||||
if (m_AffordanceStateProvider != null)
|
||||
m_AffordanceStateProvider.SetBoundInteractionReceiver(m_Interactable);
|
||||
}
|
||||
|
||||
void OnDestinationAnchorChanged(TeleportationMultiAnchorVolume anchorVolume)
|
||||
{
|
||||
var anchor = anchorVolume.destinationAnchor;
|
||||
if (anchor == null)
|
||||
{
|
||||
m_AffordanceStateProvider.SetBoundInteractionReceiver(m_Interactable);
|
||||
return;
|
||||
}
|
||||
|
||||
// Use teleport volume to drive affordance states if its current anchor belongs to this interactable
|
||||
m_AffordanceStateProvider.SetBoundInteractionReceiver(
|
||||
anchor.IsChildOf(m_Interactable.transform)
|
||||
? m_ContainingTeleportVolume
|
||||
: m_Interactable);
|
||||
}
|
||||
}
|
||||
}
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grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
cookieLightType: 1
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Server
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user