using UnityEngine; [CreateAssetMenu(fileName = "NetworkConfig", menuName = "Config/Network Config")] public class NetworkConfig : ScriptableObject { [Header("Global Network Settings")] public string ipAddress = "127.0.0.1"; public int port = 8080; private static NetworkConfig _instance; public static NetworkConfig Instance { get { if (_instance == null) { _instance = Resources.Load("NetworkConfig"); } return _instance; } } }