using UnityEngine; #if ENABLE_INPUT_SYSTEM using UnityEngine.InputSystem.UI; #elif ENABLE_LEGACY_INPUT_MANAGER using UnityEngine.EventSystems; #endif namespace Convai.Scripts.Runtime.Addons { public class ConvaiDynamicInputSystem : MonoBehaviour { private void Awake() { #if ENABLE_INPUT_SYSTEM if (FindObjectOfType() == null) gameObject.AddComponent(); #elif ENABLE_LEGACY_INPUT_MANAGER if (FindObjectOfType() == null) { gameObject.AddComponent(); } #endif } } }