Files
Master-Arbeit-Tom-Hempel/Unity-Master/Assets/Scripts/UDPAvatarBroadcasterAgent.cs
2025-10-07 15:36:07 +02:00

488 lines
18 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using UnityEngine;
/// <summary>
/// UDPAvatarBroadcasterAgent - Adapted for CC_Base_ bone naming convention (Ready Player Me / Reallusion Character Creator)
/// </summary>
public class UDPAvatarBroadcasterAgent : MonoBehaviour
{
[Header("Network Configuration")]
[SerializeField] private int broadcastPort = 8080;
[SerializeField] private string broadcastAddress = "10.138.6.255"; // Local network broadcast
[SerializeField] private bool useGlobalNetworkConfig = true;
[SerializeField] private NetworkConfig networkConfigAsset;
[SerializeField] private bool enableBroadcast = true;
[Header("Avatar Configuration")]
[SerializeField] private Transform avatarRoot;
[SerializeField] private byte playerID = 5; // Unique ID for this player (1-255)
[SerializeField] private float updateRate = 30f; // Updates per second
[Header("Data Selection Mode")]
[SerializeField] private bool fullDataMode = false; // Send ALL bones and blend shapes
[SerializeField] private bool showFullModeWarning = true;
[Header("Optimized Mode - Core Bones (CC_Base_ naming)")]
[SerializeField] private string[] priorityBones = {
"CC_Base_Hip", "CC_Base_Pelvis", "CC_Base_Spine01", "CC_Base_Spine02", "CC_Base_Neck", "CC_Base_Head",
"CC_Base_L_Clavicle", "CC_Base_L_Upperarm", "CC_Base_L_Forearm", "CC_Base_L_Hand",
"CC_Base_R_Clavicle", "CC_Base_R_Upperarm", "CC_Base_R_Forearm", "CC_Base_R_Hand",
"CC_Base_L_Thigh", "CC_Base_L_Calf", "CC_Base_L_Foot",
"CC_Base_R_Thigh", "CC_Base_R_Calf", "CC_Base_R_Foot"
};
[Header("Facial Animation")]
[SerializeField] private bool includeFacialData = true;
[SerializeField] private int maxBlendShapes = 10; // Most important blend shapes only (optimized mode)
[Header("Debug")]
[SerializeField] private bool showDebugInfo = false;
[SerializeField] private bool logPacketSize = false;
private UdpClient udpClient;
private IPEndPoint broadcastEndPoint;
private Dictionary<string, Transform> boneCache;
private List<Transform> allBones; // For full data mode
private List<SkinnedMeshRenderer> allMeshes; // For full blend shapes
private SkinnedMeshRenderer headMesh;
private float lastUpdateTime;
private uint sequenceNumber = 0;
private int currentBoneCount;
private int currentBlendShapeCount;
// Avatar data structure - supports both optimized and full data modes
private struct CompactAvatarData
{
public byte playerID; // 1 byte
public uint sequenceNumber; // 4 bytes
public uint timestamp; // 4 bytes (Unity time as uint milliseconds)
public bool isFullDataMode; // 1 byte - indicates if this is full or optimized data
// Root transform (40 bytes)
public Vector3 rootPosition; // 12 bytes
public Quaternion rootRotation; // 16 bytes
public Vector3 rootScale; // 12 bytes
// Variable-length bone data
// Optimized: 20 bones * 28 bytes = 560 bytes
// Full mode: All bones * 28 bytes (can be 80+ bones = 2240+ bytes)
public BoneTransform[] bones;
// Variable-length blend shape data
// Optimized: 10 floats = 40 bytes
// Full mode: All blend shapes = up to 200+ floats = 800+ bytes
public float[] blendShapes;
// Total optimized: ~650 bytes, Full mode: potentially 3000+ bytes
}
private struct BoneTransform
{
public Vector3 position; // 12 bytes
public Quaternion rotation; // 16 bytes
}
void Start()
{
// Apply global config if enabled
if (useGlobalNetworkConfig)
{
var cfg = networkConfigAsset != null ? networkConfigAsset : NetworkConfig.Instance;
if (cfg != null)
{
broadcastAddress = cfg.ipAddress;
broadcastPort = cfg.port;
}
}
InitializeNetworking();
CacheAvatarComponents();
if (showDebugInfo)
{
Debug.Log($"UDP Avatar Broadcaster Agent initialized - Player {playerID}");
Debug.Log($"Broadcasting to {broadcastAddress}:{broadcastPort}");
Debug.Log($"Priority bones: {priorityBones.Length}");
}
}
void InitializeNetworking()
{
try
{
udpClient = new UdpClient();
udpClient.EnableBroadcast = true;
broadcastEndPoint = new IPEndPoint(IPAddress.Parse(broadcastAddress), broadcastPort);
if (showDebugInfo)
Debug.Log("UDP client initialized successfully");
}
catch (Exception e)
{
Debug.LogError($"Failed to initialize UDP client: {e.Message}");
enableBroadcast = false;
}
}
void CacheAvatarComponents()
{
if (avatarRoot == null)
avatarRoot = transform;
boneCache = new Dictionary<string, Transform>();
allBones = new List<Transform>();
allMeshes = new List<SkinnedMeshRenderer>();
Transform[] allChildren = avatarRoot.GetComponentsInChildren<Transform>();
if (fullDataMode)
{
// Full data mode: Cache ALL bones with SkinnedMeshRenderer references
SkinnedMeshRenderer[] meshRenderers = avatarRoot.GetComponentsInChildren<SkinnedMeshRenderer>();
HashSet<Transform> uniqueBones = new HashSet<Transform>();
foreach (SkinnedMeshRenderer smr in meshRenderers)
{
if (smr.bones != null)
{
foreach (Transform bone in smr.bones)
{
if (bone != null)
{
uniqueBones.Add(bone);
}
}
}
}
allBones.AddRange(uniqueBones);
currentBoneCount = allBones.Count;
if (showDebugInfo)
Debug.Log($"Full data mode: Cached {currentBoneCount} bones");
// Show warning about packet size
if (showFullModeWarning)
{
int estimatedSize = CalculateFullModePacketSize();
if (estimatedSize > 1400) // Close to UDP limit
{
Debug.LogWarning($"Full data mode packet size: ~{estimatedSize} bytes. Consider optimized mode for better network performance.");
}
}
}
else
{
// Optimized mode: Cache priority bones only
foreach (Transform child in allChildren)
{
foreach (string boneName in priorityBones)
{
if (child.name.Equals(boneName, StringComparison.OrdinalIgnoreCase))
{
if (!boneCache.ContainsKey(boneName))
{
boneCache[boneName] = child;
if (showDebugInfo)
Debug.Log($"Cached priority bone: {boneName}");
}
break;
}
}
}
currentBoneCount = priorityBones.Length;
}
// Cache facial animation data
if (includeFacialData)
{
SkinnedMeshRenderer[] meshes = avatarRoot.GetComponentsInChildren<SkinnedMeshRenderer>();
if (fullDataMode)
{
// Full mode: collect all meshes with blend shapes
foreach (var mesh in meshes)
{
if (mesh.sharedMesh != null && mesh.sharedMesh.blendShapeCount > 0)
{
allMeshes.Add(mesh);
}
}
// Calculate total blend shape count
currentBlendShapeCount = 0;
foreach (var mesh in allMeshes)
{
currentBlendShapeCount += mesh.sharedMesh.blendShapeCount;
}
if (showDebugInfo)
Debug.Log($"Full data mode: Found {allMeshes.Count} meshes with {currentBlendShapeCount} total blend shapes");
}
else
{
// Optimized mode: find head mesh only
foreach (var mesh in meshes)
{
if (mesh.name.ToLower().Contains("head") || mesh.name.ToLower().Contains("face") || mesh.name.ToLower().Contains("wolf3d_head"))
{
headMesh = mesh;
if (showDebugInfo)
Debug.Log($"Found head mesh: {mesh.name} with {mesh.sharedMesh.blendShapeCount} blend shapes");
break;
}
}
currentBlendShapeCount = maxBlendShapes;
}
}
string modeStr = fullDataMode ? "FULL" : "OPTIMIZED";
Debug.Log($"{modeStr} mode (Agent): {currentBoneCount} bones, {currentBlendShapeCount} blend shapes");
}
int CalculateFullModePacketSize()
{
int headerSize = 1 + 4 + 4 + 1; // playerID + sequence + timestamp + isFullDataMode
int rootTransformSize = (3 + 4 + 3) * 4; // position + rotation + scale
int bonesSize = 4 + (currentBoneCount * 7 * 4); // bone count + bones * (pos + rot) * float size
int blendShapesSize = 4 + (currentBlendShapeCount * 4); // blend shape count + weights * float size
return headerSize + rootTransformSize + bonesSize + blendShapesSize;
}
void Update()
{
if (!enableBroadcast || udpClient == null)
return;
// Rate-limited updates
if (Time.time - lastUpdateTime >= 1f / updateRate)
{
BroadcastAvatarData();
lastUpdateTime = Time.time;
}
}
void BroadcastAvatarData()
{
try
{
CompactAvatarData data = new CompactAvatarData
{
playerID = playerID,
sequenceNumber = sequenceNumber++,
timestamp = (uint)(Time.time * 1000), // Convert to milliseconds
isFullDataMode = fullDataMode,
rootPosition = avatarRoot.position,
rootRotation = avatarRoot.rotation,
rootScale = avatarRoot.localScale,
bones = new BoneTransform[currentBoneCount],
blendShapes = new float[currentBlendShapeCount]
};
// Pack bone data based on mode
if (fullDataMode)
{
// Full mode: pack all cached bones
for (int i = 0; i < allBones.Count; i++)
{
Transform bone = allBones[i];
data.bones[i] = new BoneTransform
{
position = bone.localPosition,
rotation = bone.localRotation
};
}
}
else
{
// Optimized mode: pack priority bones
for (int i = 0; i < priorityBones.Length; i++)
{
if (boneCache.TryGetValue(priorityBones[i], out Transform bone))
{
data.bones[i] = new BoneTransform
{
position = bone.localPosition,
rotation = bone.localRotation
};
}
else
{
// Default values for missing bones
data.bones[i] = new BoneTransform
{
position = Vector3.zero,
rotation = Quaternion.identity
};
}
}
}
// Pack facial blend shape data based on mode
if (includeFacialData)
{
if (fullDataMode)
{
// Full mode: collect all blend shapes from all meshes
int blendShapeIndex = 0;
foreach (var mesh in allMeshes)
{
if (mesh != null && mesh.sharedMesh != null)
{
for (int i = 0; i < mesh.sharedMesh.blendShapeCount; i++)
{
if (blendShapeIndex < data.blendShapes.Length)
{
data.blendShapes[blendShapeIndex] = mesh.GetBlendShapeWeight(i) / 100f; // Normalize to 0-1
blendShapeIndex++;
}
}
}
}
}
else
{
// Optimized mode: use head mesh only
if (headMesh != null && headMesh.sharedMesh != null)
{
int blendShapeCount = Mathf.Min(maxBlendShapes, headMesh.sharedMesh.blendShapeCount);
for (int i = 0; i < blendShapeCount; i++)
{
data.blendShapes[i] = headMesh.GetBlendShapeWeight(i) / 100f; // Normalize to 0-1
}
}
}
}
// Serialize to bytes
byte[] packetData = SerializeCompactData(data);
// Send UDP packet
udpClient.Send(packetData, packetData.Length, broadcastEndPoint);
if (logPacketSize && sequenceNumber % 30 == 0) // Log every 30 packets (about once per second)
{
string modeStr = fullDataMode ? "FULL" : "OPT";
Debug.Log($"Sent {modeStr} packet #{sequenceNumber}, size: {packetData.Length} bytes, bones: {currentBoneCount}, blend shapes: {currentBlendShapeCount}");
}
}
catch (Exception e)
{
Debug.LogError($"Failed to broadcast avatar data: {e.Message}");
}
}
byte[] SerializeCompactData(CompactAvatarData data)
{
using (MemoryStream stream = new MemoryStream())
using (BinaryWriter writer = new BinaryWriter(stream))
{
// Header
writer.Write(data.playerID);
writer.Write(data.sequenceNumber);
writer.Write(data.timestamp);
writer.Write(data.isFullDataMode);
// Root transform
WriteVector3(writer, data.rootPosition);
WriteQuaternion(writer, data.rootRotation);
WriteVector3(writer, data.rootScale);
// Variable-length bones
writer.Write(data.bones.Length); // Write bone count first
for (int i = 0; i < data.bones.Length; i++)
{
WriteVector3(writer, data.bones[i].position);
WriteQuaternion(writer, data.bones[i].rotation);
}
// Variable-length blend shapes
writer.Write(data.blendShapes.Length); // Write blend shape count first
for (int i = 0; i < data.blendShapes.Length; i++)
{
writer.Write(data.blendShapes[i]);
}
return stream.ToArray();
}
}
void WriteVector3(BinaryWriter writer, Vector3 vector)
{
writer.Write(vector.x);
writer.Write(vector.y);
writer.Write(vector.z);
}
void WriteQuaternion(BinaryWriter writer, Quaternion quaternion)
{
writer.Write(quaternion.x);
writer.Write(quaternion.y);
writer.Write(quaternion.z);
writer.Write(quaternion.w);
}
public void SetPlayerID(byte newPlayerID)
{
playerID = newPlayerID;
}
public void SetUpdateRate(float newRate)
{
updateRate = Mathf.Clamp(newRate, 1f, 120f);
}
void OnDestroy()
{
if (udpClient != null)
{
udpClient.Close();
udpClient.Dispose();
}
}
void OnApplicationPause(bool pauseStatus)
{
enableBroadcast = !pauseStatus;
}
void OnGUI()
{
if (!showDebugInfo) return;
GUILayout.BeginArea(new Rect(10, 10, 300, 240));
GUILayout.Label($"UDP Broadcaster Agent - Player {playerID}");
GUILayout.Label($"Mode: {(fullDataMode ? "FULL DATA" : "OPTIMIZED")}");
GUILayout.Label($"Status: {(enableBroadcast ? "Broadcasting" : "Stopped")}");
GUILayout.Label($"Sequence: {sequenceNumber}");
GUILayout.Label($"Update Rate: {updateRate:F1} Hz");
GUILayout.Label($"Bones: {currentBoneCount}");
GUILayout.Label($"Blend Shapes: {currentBlendShapeCount}");
if (fullDataMode)
{
int estimatedSize = CalculateFullModePacketSize();
GUILayout.Label($"Est. Packet Size: {estimatedSize} bytes");
if (estimatedSize > 1400)
{
GUI.color = Color.yellow;
GUILayout.Label("⚠️ Large packet size!");
GUI.color = Color.white;
}
}
if (GUILayout.Button(enableBroadcast ? "Stop Broadcasting" : "Start Broadcasting"))
{
enableBroadcast = !enableBroadcast;
}
GUILayout.EndArea();
}
}