461 lines
18 KiB
C#
461 lines
18 KiB
C#
using System;
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using System.Net;
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using System.Threading;
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using System.Threading.Tasks;
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using Convai.Scripts.Runtime.LoggerSystem;
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using UnityEngine;
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namespace Convai.Scripts.Runtime.Multiplayer
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{
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/// <summary>
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/// UDP Peer Discovery - Finds other Quest Pro on the same hotspot network
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/// Solves AP isolation problem by discovering peer IP and switching to direct unicast
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/// </summary>
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public class UDPPeerDiscovery : MonoBehaviour
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{
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[Header("Player Configuration")]
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[SerializeField] private byte localPlayerID = 1; // 1 or 2 - must be unique per Quest Pro
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[SerializeField] private bool enableDebugLogging = true;
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[Header("Discovery Settings")]
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[SerializeField] private float discoveryBroadcastInterval = 2.0f; // Broadcast every 2 seconds
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[SerializeField] private float heartbeatInterval = 5.0f; // Heartbeat every 5 seconds
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[SerializeField] private float peerTimeoutSeconds = 15.0f; // Consider peer lost after 15s
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// Events
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public event Action<string> OnPeerDiscovered; // Fires when peer IP is found
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public event Action OnPeerLost; // Fires when peer connection is lost
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public event Action<ConnectionState> OnConnectionStateChanged;
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// Network components
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private bool _isRunning = false;
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private int _listenPort;
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private CancellationTokenSource _cancellationTokenSource;
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// Peer state
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private string _peerIP = "";
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private byte _peerPlayerID = 0;
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private DateTime _lastPeerPacketTime;
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private ConnectionState _connectionState = ConnectionState.Disconnected;
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private bool _hasEverConnected = false; // Track if we've connected this session
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// Discovery protocol constants
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private const uint DISCOVERY_MAGIC = 0x44495343; // "DISC" in hex
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private const byte PACKET_TYPE_REQUEST = 0x01;
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private const byte PACKET_TYPE_RESPONSE = 0x02;
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private const byte PACKET_TYPE_HEARTBEAT = 0x03;
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// Singleton for easy access
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private static UDPPeerDiscovery _instance;
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public static UDPPeerDiscovery Instance => _instance;
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public enum ConnectionState
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{
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Disconnected,
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Discovering,
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Connected,
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Lost
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}
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// Event log for debugging
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private System.Collections.Generic.List<string> _eventLog = new System.Collections.Generic.List<string>();
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private const int MAX_LOG_ENTRIES = 20;
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// Public properties
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public string PeerIP => _peerIP;
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public byte LocalPlayerID => localPlayerID;
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public byte PeerPlayerID => _peerPlayerID;
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public ConnectionState CurrentState => _connectionState;
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public bool IsConnected => _connectionState == ConnectionState.Connected;
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public float TimeSinceLastPeerPacket => _connectionState == ConnectionState.Connected ?
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(float)(DateTime.UtcNow - _lastPeerPacketTime).TotalSeconds : -1f;
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public System.Collections.Generic.List<string> EventLog => _eventLog;
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private void Awake()
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{
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// Singleton pattern
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if (_instance != null && _instance != this)
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{
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Destroy(gameObject);
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return;
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}
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_instance = this;
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}
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private void Start()
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{
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// Get network config
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var cfg = NetworkConfig.Instance;
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if (cfg != null)
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{
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_listenPort = cfg.port;
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}
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else
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{
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ConvaiLogger.Error("NetworkConfig not found! Using default port 1221", ConvaiLogger.LogCategory.Character);
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_listenPort = 1221;
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}
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_cancellationTokenSource = new CancellationTokenSource();
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// Always start with discovery on game launch (IP addresses may have changed)
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LogEvent($"🔍 Discovery started (Player {localPlayerID})");
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StartDiscovery();
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}
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private void OnDestroy()
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{
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StopDiscovery();
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_cancellationTokenSource?.Cancel();
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_cancellationTokenSource?.Dispose();
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if (_instance == this)
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_instance = null;
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}
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private void Update()
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{
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// No timeout checks - once connected, stay connected until restart
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// Removed: peer timeout monitoring
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}
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private void StartDiscovery()
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{
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if (_isRunning) return;
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try
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{
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// Wait for shared listener to be ready
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if (SharedUDPListener.Instance == null)
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{
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ConvaiLogger.Error("SharedUDPListener not found! Make sure it's in the scene.", ConvaiLogger.LogCategory.Character);
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return;
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}
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// Subscribe to shared listener
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SharedUDPListener.Instance.OnPacketReceived += HandlePacketReceived;
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_isRunning = true;
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SetConnectionState(ConnectionState.Discovering);
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ConvaiLogger.Info($"✅ Peer Discovery subscribed to shared listener - Player {localPlayerID}, listening for magic 0x{DISCOVERY_MAGIC:X}", ConvaiLogger.LogCategory.Character);
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// Start broadcasting discovery requests
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_ = BroadcastDiscoveryRequests(_cancellationTokenSource.Token);
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// NO HEARTBEATS - once connected, stay connected
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}
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catch (Exception ex)
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{
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ConvaiLogger.Error($"Failed to start peer discovery: {ex.Message}", ConvaiLogger.LogCategory.Character);
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}
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}
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private void StopDiscovery()
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{
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if (!_isRunning) return;
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_isRunning = false;
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// Unsubscribe from shared listener
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if (SharedUDPListener.Instance != null)
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{
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SharedUDPListener.Instance.OnPacketReceived -= HandlePacketReceived;
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}
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SetConnectionState(ConnectionState.Disconnected);
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ConvaiLogger.Info("Peer Discovery stopped", ConvaiLogger.LogCategory.Character);
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}
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private void HandlePacketReceived(byte[] data, IPEndPoint senderEndPoint)
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{
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// Check if this is a discovery packet (by magic number)
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if (data.Length < 14) return;
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uint magic = BitConverter.ToUInt32(data, 0);
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if (magic != DISCOVERY_MAGIC) return;
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// Process discovery packet
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_ = ProcessDiscoveryPacket(data, senderEndPoint);
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}
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private async Task BroadcastDiscoveryRequests(CancellationToken cancellationToken)
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{
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while (_isRunning && !cancellationToken.IsCancellationRequested)
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{
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try
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{
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// Only broadcast if we're discovering AND haven't connected yet this session
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// Once connected, we remember the peer IP for this session
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if (_connectionState == ConnectionState.Discovering && !_hasEverConnected)
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{
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await SendDiscoveryRequest();
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}
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await Task.Delay((int)(discoveryBroadcastInterval * 1000), cancellationToken);
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}
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catch (OperationCanceledException)
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{
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break;
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}
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catch (Exception ex)
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{
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ConvaiLogger.Error($"Error broadcasting discovery: {ex.Message}", ConvaiLogger.LogCategory.Character);
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}
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}
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}
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private async Task SendHeartbeats(CancellationToken cancellationToken)
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{
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while (_isRunning && !cancellationToken.IsCancellationRequested)
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{
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try
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{
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await Task.Delay((int)(heartbeatInterval * 1000), cancellationToken);
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// Send heartbeat if we have a peer IP (Connected or Lost state)
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// This allows automatic reconnection when peer comes back online
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if (!string.IsNullOrEmpty(_peerIP) &&
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(_connectionState == ConnectionState.Connected || _connectionState == ConnectionState.Lost || _connectionState == ConnectionState.Discovering))
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{
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await SendHeartbeat();
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}
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}
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catch (OperationCanceledException)
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{
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break;
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}
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catch (Exception ex)
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{
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ConvaiLogger.Error($"Error sending heartbeat: {ex.Message}", ConvaiLogger.LogCategory.Character);
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}
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}
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}
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private async Task SendDiscoveryRequest()
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{
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try
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{
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byte[] packet = CreateDiscoveryPacket(PACKET_TYPE_REQUEST);
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// Broadcast to subnet using shared listener
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await SharedUDPListener.Instance.SendBroadcastAsync(packet, _listenPort);
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if (enableDebugLogging && UnityEngine.Random.value < 0.1f) // Log 10% of broadcasts to reduce spam
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{
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ConvaiLogger.DebugLog($"🔍 Broadcasting discovery request (Player {localPlayerID})", ConvaiLogger.LogCategory.Character);
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}
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}
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catch (Exception ex)
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{
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ConvaiLogger.Error($"Failed to send discovery request: {ex.Message}", ConvaiLogger.LogCategory.Character);
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}
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}
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private async Task SendDiscoveryResponse(IPEndPoint targetEndPoint)
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{
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try
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{
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byte[] packet = CreateDiscoveryPacket(PACKET_TYPE_RESPONSE);
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await SharedUDPListener.Instance.SendAsync(packet, targetEndPoint);
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if (enableDebugLogging)
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{
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ConvaiLogger.DebugLog($"📤 Sent discovery response to {targetEndPoint.Address}", ConvaiLogger.LogCategory.Character);
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}
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}
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catch (Exception ex)
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{
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ConvaiLogger.Error($"Failed to send discovery response: {ex.Message}", ConvaiLogger.LogCategory.Character);
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}
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}
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private async Task SendHeartbeat()
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{
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try
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{
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if (string.IsNullOrEmpty(_peerIP)) return;
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byte[] packet = CreateDiscoveryPacket(PACKET_TYPE_HEARTBEAT);
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var peerEndPoint = new IPEndPoint(IPAddress.Parse(_peerIP), _listenPort);
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await SharedUDPListener.Instance.SendAsync(packet, peerEndPoint);
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}
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catch (Exception ex)
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{
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ConvaiLogger.Warn($"Failed to send heartbeat: {ex.Message}", ConvaiLogger.LogCategory.Character);
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}
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}
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private byte[] CreateDiscoveryPacket(byte packetType)
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{
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byte[] packet = new byte[14];
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int offset = 0;
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// Magic number
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BitConverter.GetBytes(DISCOVERY_MAGIC).CopyTo(packet, offset);
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offset += 4;
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// Packet type
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packet[offset] = packetType;
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offset += 1;
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// Player ID
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packet[offset] = localPlayerID;
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offset += 1;
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// Timestamp
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long timestamp = DateTime.UtcNow.Ticks;
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BitConverter.GetBytes(timestamp).CopyTo(packet, offset);
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return packet;
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}
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private async Task ProcessDiscoveryPacket(byte[] data, IPEndPoint senderEndPoint)
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{
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try
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{
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// Check if this is a discovery packet
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if (data.Length < 14) return;
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// Verify magic number
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uint magic = BitConverter.ToUInt32(data, 0);
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if (magic != DISCOVERY_MAGIC) return;
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// Parse packet
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byte packetType = data[4];
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byte senderPlayerID = data[5];
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long timestamp = BitConverter.ToInt64(data, 6);
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// Ignore packets from ourselves
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if (senderPlayerID == localPlayerID) return;
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string senderIP = senderEndPoint.Address.ToString();
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if (enableDebugLogging)
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{
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string typeStr = packetType switch
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{
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PACKET_TYPE_REQUEST => "REQUEST",
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PACKET_TYPE_RESPONSE => "RESPONSE",
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PACKET_TYPE_HEARTBEAT => "HEARTBEAT",
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_ => "UNKNOWN"
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};
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ConvaiLogger.DebugLog($"📥 Received {typeStr} from Player {senderPlayerID} at {senderIP}", ConvaiLogger.LogCategory.Character);
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}
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// Update peer info
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_lastPeerPacketTime = DateTime.UtcNow;
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switch (packetType)
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{
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case PACKET_TYPE_REQUEST:
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// Respond to discovery request
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await SendDiscoveryResponse(senderEndPoint);
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// If we weren't connected before, this is a new peer
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if (_connectionState != ConnectionState.Connected)
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{
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HandlePeerDiscovered(senderIP, senderPlayerID);
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}
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break;
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case PACKET_TYPE_RESPONSE:
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// Discovery response received - we found our peer!
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if (_connectionState != ConnectionState.Connected)
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{
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HandlePeerDiscovered(senderIP, senderPlayerID);
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}
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break;
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case PACKET_TYPE_HEARTBEAT:
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// Ignore heartbeats - no reconnection logic
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// Once connected, stay connected until restart
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break;
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}
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}
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catch (Exception ex)
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{
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ConvaiLogger.Error($"Error processing discovery packet: {ex.Message}", ConvaiLogger.LogCategory.Character);
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}
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}
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private void HandlePeerDiscovered(string peerIP, byte peerPlayerID)
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{
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_peerIP = peerIP;
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_peerPlayerID = peerPlayerID;
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_lastPeerPacketTime = DateTime.UtcNow;
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_hasEverConnected = true; // Mark that we've connected this session
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SetConnectionState(ConnectionState.Connected);
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ConvaiLogger.Info($"✅ Peer discovered! Player {peerPlayerID} at {peerIP} (will remember for this session)", ConvaiLogger.LogCategory.Character);
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LogEvent($"✅ Peer discovered! Player {peerPlayerID} at {peerIP}");
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// Notify listeners
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OnPeerDiscovered?.Invoke(peerIP);
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}
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private void HandlePeerLost()
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{
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ConvaiLogger.Warn($"⚠️ Peer connection lost (Player {_peerPlayerID} at {_peerIP}) - but ignoring, keeping connection alive", ConvaiLogger.LogCategory.Character);
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LogEvent($"⚠️ Peer connection lost (Player {_peerPlayerID}) - IGNORING (stay connected until restart)");
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// DO NOTHING - keep the connection state as Connected
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// Once connected at the start of the session, stay connected forever
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// Senders will continue to send to the stored IP
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}
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private void SetConnectionState(ConnectionState newState)
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{
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if (_connectionState != newState)
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{
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_connectionState = newState;
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OnConnectionStateChanged?.Invoke(newState);
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if (enableDebugLogging)
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{
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ConvaiLogger.Info($"🔄 Connection state changed to: {newState}", ConvaiLogger.LogCategory.Character);
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}
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}
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}
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// Public methods for manual control
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public void RestartDiscovery()
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{
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ConvaiLogger.Info("Manually restarting peer discovery", ConvaiLogger.LogCategory.Character);
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LogEvent("🔄 Manually restarting discovery");
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// Reset state
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_peerIP = "";
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_peerPlayerID = 0;
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_hasEverConnected = false;
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SetConnectionState(ConnectionState.Discovering);
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}
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public void ShowStatus()
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{
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ConvaiLogger.Info($"=== Peer Discovery Status ===", ConvaiLogger.LogCategory.Character);
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ConvaiLogger.Info($"Local Player ID: {localPlayerID}", ConvaiLogger.LogCategory.Character);
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ConvaiLogger.Info($"Connection State: {_connectionState}", ConvaiLogger.LogCategory.Character);
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ConvaiLogger.Info($"Peer IP: {(_peerIP ?? "None")}", ConvaiLogger.LogCategory.Character);
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ConvaiLogger.Info($"Peer Player ID: {_peerPlayerID}", ConvaiLogger.LogCategory.Character);
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ConvaiLogger.Info($"Listen Port: {_listenPort}", ConvaiLogger.LogCategory.Character);
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ConvaiLogger.Info($"Has Ever Connected This Session: {_hasEverConnected}", ConvaiLogger.LogCategory.Character);
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}
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private void LogEvent(string message)
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{
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string timestamp = DateTime.Now.ToString("HH:mm:ss");
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string logEntry = $"[{timestamp}] {message}";
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_eventLog.Add(logEntry);
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// Keep only last N entries
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if (_eventLog.Count > MAX_LOG_ENTRIES)
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{
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_eventLog.RemoveAt(0);
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}
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}
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}
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}
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