138 lines
5.2 KiB
C#
138 lines
5.2 KiB
C#
using Convai.Scripts.Runtime.Core;
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using Convai.Scripts.Runtime.LoggerSystem;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace Convai.Scripts.Runtime.UI
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{
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public class ConvaiTalkButtonHandler : Button
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{
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private const float NORMAL_ALPHA = 1f; // The alpha when button is not pressed
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private const float PRESSED_ALPHA = 0.5f; // The alpha when button is pressed
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private ConvaiNPC _currentActiveNPC;
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private bool _subscribed;
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protected override void Start()
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{
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base.Start();
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if (ConvaiNPCManager.Instance != null)
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{
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ConvaiNPCManager.Instance.OnActiveNPCChanged += OnActiveNPCChangedHandler;
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ConvaiLogger.Info("Listening to OnActiveNPCChanged event.", ConvaiLogger.LogCategory.Character);
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}
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else
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{
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ConvaiLogger.Warn("Instance of ConvaiNPCManager is not yet initialized.", ConvaiLogger.LogCategory.Character);
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}
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}
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protected override void OnEnable()
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{
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// Check if NPC Manager instance is available before subscribing
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ConvaiNPCManager npcManager = ConvaiNPCManager.Instance;
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if (npcManager != null)
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{
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npcManager.OnActiveNPCChanged += OnActiveNPCChangedHandler;
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_currentActiveNPC = npcManager.GetActiveConvaiNPC();
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if (!_subscribed)
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{
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_subscribed = true;
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ConvaiLogger.Info("Subscribed to OnActiveNPCChanged event.", ConvaiLogger.LogCategory.Character);
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}
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}
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else
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{
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ConvaiLogger.Warn("NPC Manager instance is not available during enabling.", ConvaiLogger.LogCategory.Character);
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}
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}
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protected override void OnDisable()
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{
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// Always make sure to unsubscribe from events when the object is disabled
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ConvaiNPCManager npcManager = ConvaiNPCManager.Instance;
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if (npcManager != null)
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{
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npcManager.OnActiveNPCChanged -= OnActiveNPCChangedHandler;
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if (_subscribed)
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{
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_subscribed = false;
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ConvaiLogger.Info("Unsubscribed from OnActiveNPCChanged event.", ConvaiLogger.LogCategory.Character);
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}
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}
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}
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protected override void OnDestroy()
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{
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if (ConvaiNPCManager.Instance != null)
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{
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ConvaiNPCManager.Instance.OnActiveNPCChanged -= OnActiveNPCChangedHandler;
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ConvaiLogger.Info("Stopped listening to OnActiveNPCChanged event.", ConvaiLogger.LogCategory.Character);
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}
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}
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private void OnActiveNPCChangedHandler(ConvaiNPC newActiveNPC)
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{
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_currentActiveNPC = newActiveNPC;
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if (_currentActiveNPC != null)
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ConvaiLogger.Info($"Active NPC has changed to: {_currentActiveNPC.name}", ConvaiLogger.LogCategory.Character);
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}
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public override void OnPointerDown(PointerEventData eventData)
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{
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base.OnPointerDown(eventData);
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ColorBlock colorBlock = colors;
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colorBlock.normalColor = new Color(colorBlock.normalColor.r, colorBlock.normalColor.g,
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colorBlock.normalColor.b,
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PRESSED_ALPHA);
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colors = colorBlock;
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if (_currentActiveNPC != null)
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{
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// _grpcAPI.InterruptCharacterSpeech();
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_currentActiveNPC.playerInteractionManager.UpdateActionConfig();
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_currentActiveNPC.StartListening();
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IncreaseScale();
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ConvaiLogger.DebugLog($"{gameObject.name} Was Clicked.", ConvaiLogger.LogCategory.Character);
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}
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else
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{
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ConvaiLogger.Warn("No active NPC found when button was pressed.", ConvaiLogger.LogCategory.Character);
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}
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}
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public override void OnPointerUp(PointerEventData eventData)
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{
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base.OnPointerUp(eventData);
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ColorBlock colorBlock = colors;
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colorBlock.normalColor =
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new Color(colorBlock.normalColor.r, colorBlock.normalColor.g, colorBlock.normalColor.b, NORMAL_ALPHA);
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colors = colorBlock;
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if (_currentActiveNPC != null)
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{
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_currentActiveNPC.StopListening();
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DecreaseScale();
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ConvaiLogger.DebugLog($"{gameObject.name} Was Released.", ConvaiLogger.LogCategory.Character);
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}
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else
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{
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ConvaiLogger.Warn("No active NPC found when button was released.", ConvaiLogger.LogCategory.Character);
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}
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}
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private void IncreaseScale()
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{
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Vector3 targetScale = new(1.25f, 1.25f, 1.25f);
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transform.localScale = Vector3.Lerp(transform.localScale, targetScale, 1f);
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}
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private void DecreaseScale()
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{
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Vector3 targetScale = new(1, 1, 1);
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transform.localScale = Vector3.Lerp(transform.localScale, targetScale, 1f);
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}
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}
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} |