diff --git a/Unity/Assets/Convai/Art/Resources/Feminine NPC Animator.controller b/Unity/Assets/Convai/Art/Resources/Feminine NPC Animator.controller
index 06a47a5..c742e10 100644
--- a/Unity/Assets/Convai/Art/Resources/Feminine NPC Animator.controller
+++ b/Unity/Assets/Convai/Art/Resources/Feminine NPC Animator.controller
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
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-size 8948
+oid sha256:529cdc646af383fb786c05c1b65a225ca02fca5fa136ccbaf184ba0548f54873
+size 8893
diff --git a/Unity/Assets/Scenes/VR/VR-Task1.unity b/Unity/Assets/Scenes/VR/VR-Task1.unity
index 806dcca..192f965 100644
--- a/Unity/Assets/Scenes/VR/VR-Task1.unity
+++ b/Unity/Assets/Scenes/VR/VR-Task1.unity
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:3fa5c573dfc1fa4f0cad1f57bda6131cffc9e003c53c6107e1b5a888da95382d
-size 4638799
+oid sha256:d9c60cb2828c471b572ab60c1a38c37fe016038568f4c4b8ecd2f202e101b33b
+size 4639155
diff --git a/Unity/Assets/Scripts/DisableNPCMovement.cs b/Unity/Assets/Scripts/DisableNPCMovement.cs
new file mode 100644
index 0000000..d31baec
--- /dev/null
+++ b/Unity/Assets/Scripts/DisableNPCMovement.cs
@@ -0,0 +1,93 @@
+using UnityEngine;
+using UnityEngine.AI;
+
+///
+/// Simple script to disable NPC leg movement by disabling NavMeshAgent and preventing walking animations
+///
+public class DisableNPCMovement : MonoBehaviour
+{
+ [Header("Movement Control")]
+ [Tooltip("If enabled, NPC will not be able to move (legs will stay still)")]
+ public bool disableMovement = true;
+
+ private NavMeshAgent navMeshAgent;
+ private Animator animator;
+ private bool wasNavMeshEnabled;
+ private float originalSpeed;
+
+ private void Start()
+ {
+ navMeshAgent = GetComponent();
+ animator = GetComponent();
+
+ if (navMeshAgent != null)
+ {
+ wasNavMeshEnabled = navMeshAgent.enabled;
+ originalSpeed = navMeshAgent.speed;
+ }
+
+ UpdateMovementState();
+ }
+
+ private void Update()
+ {
+ UpdateMovementState();
+ }
+
+ private void UpdateMovementState()
+ {
+ if (disableMovement)
+ {
+ // Disable NavMeshAgent to prevent movement
+ if (navMeshAgent != null && navMeshAgent.enabled)
+ {
+ navMeshAgent.enabled = false;
+ }
+
+ // Force idle animation to prevent walking
+ if (animator != null)
+ {
+ // Check if currently playing walking animation
+ AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0);
+ if (stateInfo.IsName("Walking") || animator.GetBool("Walking"))
+ {
+ animator.CrossFade("Idle", 0.1f);
+ }
+ }
+ }
+ else
+ {
+ // Re-enable NavMeshAgent if it was previously enabled
+ if (navMeshAgent != null && wasNavMeshEnabled)
+ {
+ navMeshAgent.enabled = true;
+ navMeshAgent.speed = originalSpeed;
+ }
+ }
+ }
+
+ ///
+ /// Call this method to toggle movement on/off
+ ///
+ public void ToggleMovement()
+ {
+ disableMovement = !disableMovement;
+ }
+
+ ///
+ /// Call this method to enable movement
+ ///
+ public void EnableMovement()
+ {
+ disableMovement = false;
+ }
+
+ ///
+ /// Call this method to disable movement
+ ///
+ public void DisableMovement()
+ {
+ disableMovement = true;
+ }
+}
+
diff --git a/Unity/Assets/Scripts/DisableNPCMovement.cs.meta b/Unity/Assets/Scripts/DisableNPCMovement.cs.meta
new file mode 100644
index 0000000..52ba4d3
--- /dev/null
+++ b/Unity/Assets/Scripts/DisableNPCMovement.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 99039096af5b33b4caf21008344271d7
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: