diff --git a/Unity/Assets/Scripts/DisableNPCMovement.cs b/Unity/Assets/Scripts/DisableNPCMovement.cs
deleted file mode 100644
index d31baec..0000000
--- a/Unity/Assets/Scripts/DisableNPCMovement.cs
+++ /dev/null
@@ -1,93 +0,0 @@
-using UnityEngine;
-using UnityEngine.AI;
-
-///
-/// Simple script to disable NPC leg movement by disabling NavMeshAgent and preventing walking animations
-///
-public class DisableNPCMovement : MonoBehaviour
-{
- [Header("Movement Control")]
- [Tooltip("If enabled, NPC will not be able to move (legs will stay still)")]
- public bool disableMovement = true;
-
- private NavMeshAgent navMeshAgent;
- private Animator animator;
- private bool wasNavMeshEnabled;
- private float originalSpeed;
-
- private void Start()
- {
- navMeshAgent = GetComponent();
- animator = GetComponent();
-
- if (navMeshAgent != null)
- {
- wasNavMeshEnabled = navMeshAgent.enabled;
- originalSpeed = navMeshAgent.speed;
- }
-
- UpdateMovementState();
- }
-
- private void Update()
- {
- UpdateMovementState();
- }
-
- private void UpdateMovementState()
- {
- if (disableMovement)
- {
- // Disable NavMeshAgent to prevent movement
- if (navMeshAgent != null && navMeshAgent.enabled)
- {
- navMeshAgent.enabled = false;
- }
-
- // Force idle animation to prevent walking
- if (animator != null)
- {
- // Check if currently playing walking animation
- AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0);
- if (stateInfo.IsName("Walking") || animator.GetBool("Walking"))
- {
- animator.CrossFade("Idle", 0.1f);
- }
- }
- }
- else
- {
- // Re-enable NavMeshAgent if it was previously enabled
- if (navMeshAgent != null && wasNavMeshEnabled)
- {
- navMeshAgent.enabled = true;
- navMeshAgent.speed = originalSpeed;
- }
- }
- }
-
- ///
- /// Call this method to toggle movement on/off
- ///
- public void ToggleMovement()
- {
- disableMovement = !disableMovement;
- }
-
- ///
- /// Call this method to enable movement
- ///
- public void EnableMovement()
- {
- disableMovement = false;
- }
-
- ///
- /// Call this method to disable movement
- ///
- public void DisableMovement()
- {
- disableMovement = true;
- }
-}
-
diff --git a/Unity/Assets/Scripts/DisableNPCMovement.cs.meta b/Unity/Assets/Scripts/DisableNPCMovement.cs.meta
deleted file mode 100644
index 52ba4d3..0000000
--- a/Unity/Assets/Scripts/DisableNPCMovement.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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