initial upload

This commit is contained in:
tom.hempel
2025-09-30 17:58:33 +02:00
commit 69b0c79692
4818 changed files with 229318 additions and 0 deletions

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using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Convai.Scripts.Runtime.Features;
using UnityEditor;
using UnityEngine;
namespace Convai.Scripts.Editor.NarrativeDesign
{
[CustomEditor(typeof(NarrativeDesignManager))]
public class NarrativeDesignManagerEditor : UnityEditor.Editor
{
private NarrativeDesignManager _narrativeDesignManager;
private SerializedProperty _sectionChangeEvents;
private bool _sectionEventsExpanded = true;
private Dictionary<string, bool> _sectionIdExpanded = new();
private SerializedObject _serializedObject;
private void OnEnable()
{
_serializedObject = new SerializedObject(target);
_narrativeDesignManager = (NarrativeDesignManager)target;
FindProperties();
}
public override void OnInspectorGUI()
{
_serializedObject.Update();
DrawUpdateButton();
DrawSectionEvents();
_serializedObject.ApplyModifiedProperties();
}
private void DrawUpdateButton()
{
if (GUILayout.Button("Check for Updates")) OnUpdateNarrativeDesignButtonClicked();
GUILayout.Space(10);
}
private void DrawSectionEvents()
{
if (_narrativeDesignManager.sectionDataList.Count == 0) return;
_sectionEventsExpanded = EditorGUILayout.Foldout(_sectionEventsExpanded, "Section Events", true, EditorStyles.foldoutHeader);
if (!_sectionEventsExpanded) return;
EditorGUI.indentLevel++;
EditorGUI.BeginChangeCheck();
for (int i = 0; i < _narrativeDesignManager.sectionDataList.Count; i++) DrawSectionEvent(i);
if (EditorGUI.EndChangeCheck())
{
_serializedObject.ApplyModifiedProperties();
_narrativeDesignManager.OnSectionEventListChange();
}
EditorGUI.indentLevel--;
}
private void DrawSectionEvent(int index)
{
SectionData sectionData = _narrativeDesignManager.sectionDataList[index];
string sectionId = sectionData.sectionId;
EnsureSectionChangeEventsDataExists(sectionId);
_sectionIdExpanded.TryAdd(sectionId, false);
GUIStyle sectionIdStyle = CreateSectionIdStyle();
string sectionIdText = $"{sectionData.sectionName} - {sectionId}";
_sectionIdExpanded[sectionId] = EditorGUILayout.Foldout(_sectionIdExpanded[sectionId], sectionIdText, true, sectionIdStyle);
if (_sectionIdExpanded[sectionId]) DrawSectionChangeEvents(index);
}
private void EnsureSectionChangeEventsDataExists(string sectionId)
{
if (!_narrativeDesignManager.sectionChangeEventsDataList.Exists(x => x.id == sectionId))
_narrativeDesignManager.sectionChangeEventsDataList.Add(new SectionChangeEventsData { id = sectionId });
}
private GUIStyle CreateSectionIdStyle()
{
return new GUIStyle(EditorStyles.foldoutHeader)
{
fontStyle = FontStyle.Bold,
fontSize = 14
};
}
private void DrawSectionChangeEvents(int index)
{
EditorGUI.indentLevel++;
SerializedProperty sectionChangeEventsProperty = _sectionChangeEvents.GetArrayElementAtIndex(index);
EditorGUILayout.PropertyField(sectionChangeEventsProperty, GUIContent.none, true);
EditorGUI.indentLevel--;
}
private async void OnUpdateNarrativeDesignButtonClicked()
{
await Task.WhenAll(_narrativeDesignManager.UpdateSectionListAsync(), _narrativeDesignManager.UpdateTriggerListAsync());
// Remove section change events for deleted sections
_narrativeDesignManager.sectionChangeEventsDataList = _narrativeDesignManager.sectionChangeEventsDataList
.Where(changeEvent => _narrativeDesignManager.sectionDataList.Any(section => section.sectionId == changeEvent.id))
.ToList();
// Remove expanded states for deleted sections
_sectionIdExpanded = _sectionIdExpanded
.Where(kvp => _narrativeDesignManager.sectionDataList.Any(section => section.sectionId == kvp.Key))
.ToDictionary(kvp => kvp.Key, kvp => kvp.Value);
_serializedObject.Update(); // Update the serialized object
_serializedObject.ApplyModifiedProperties();
_narrativeDesignManager.OnSectionEventListChange();
// Force the inspector to repaint
Repaint();
}
private void FindProperties()
{
_serializedObject.FindProperty(nameof(NarrativeDesignManager.sectionDataList));
_serializedObject.FindProperty(nameof(NarrativeDesignManager.triggerDataList));
_sectionChangeEvents = _serializedObject.FindProperty(nameof(NarrativeDesignManager.sectionChangeEventsDataList));
}
}
}

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externalObjects: {}
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defaultReferences: []
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icon: {instanceID: 0}
userData:
assetBundleName:
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using Convai.Scripts.Runtime.Features;
using UnityEditor;
using UnityEngine;
namespace Convai.Scripts.Editor.NarrativeDesign
{
[CustomPropertyDrawer(typeof(SectionChangeEventsData))]
public class NarrativeDesignSectionChangeEventsDataPropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
SerializedProperty sectionIdProperty = property.FindPropertyRelative("id");
SerializedProperty onSectionStartProperty = property.FindPropertyRelative("onSectionStart");
SerializedProperty onSectionEndProperty = property.FindPropertyRelative("onSectionEnd");
Rect sectionIdRect = new(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
EditorGUI.LabelField(sectionIdRect, "Section ID", sectionIdProperty.stringValue);
position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(position, onSectionStartProperty, true);
position.y += EditorGUI.GetPropertyHeight(onSectionStartProperty) + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(position, onSectionEndProperty, true);
EditorGUI.EndProperty();
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
SerializedProperty onSectionStartProperty = property.FindPropertyRelative("onSectionStart");
SerializedProperty onSectionEndProperty = property.FindPropertyRelative("onSectionEnd");
float height = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
height += EditorGUI.GetPropertyHeight(onSectionStartProperty) + EditorGUIUtility.standardVerticalSpacing;
height += EditorGUI.GetPropertyHeight(onSectionEndProperty);
return height;
}
}
}

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using System.Threading.Tasks;
using Convai.Scripts.Runtime.Features;
using UnityEditor;
using UnityEngine;
namespace Convai.Scripts.Editor.NarrativeDesign
{
[CustomEditor(typeof(NarrativeDesignTrigger))]
public class NarrativeDesignTriggerEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
NarrativeDesignTrigger narrativeDesignTrigger = (NarrativeDesignTrigger)target;
if (GUILayout.Button("Update Triggers"))
if (narrativeDesignTrigger.convaiNPC != null)
{
NarrativeDesignManager manager = narrativeDesignTrigger.convaiNPC.GetComponent<NarrativeDesignManager>();
if (manager != null)
manager.UpdateTriggerListAsync().ContinueWith(_ =>
{
narrativeDesignTrigger.UpdateAvailableTriggers();
EditorUtility.SetDirty(narrativeDesignTrigger);
}, TaskScheduler.FromCurrentSynchronizationContext());
}
GUILayout.Space(10);
DrawDefaultInspector();
if (narrativeDesignTrigger.availableTriggers is { Count: > 0 })
narrativeDesignTrigger.selectedTriggerIndex =
EditorGUILayout.Popup("Trigger", narrativeDesignTrigger.selectedTriggerIndex, narrativeDesignTrigger.availableTriggers.ToArray());
}
}
}

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timeCreated: 1706873993