initial upload

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tom.hempel
2025-09-30 17:58:33 +02:00
commit 69b0c79692
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using UnityEngine;
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem.UI;
#elif ENABLE_LEGACY_INPUT_MANAGER
using UnityEngine.EventSystems;
#endif
namespace Convai.Scripts.Runtime.Addons
{
public class ConvaiDynamicInputSystem : MonoBehaviour
{
private void Awake()
{
#if ENABLE_INPUT_SYSTEM
if (FindObjectOfType<InputSystemUIInputModule>() == null) gameObject.AddComponent<InputSystemUIInputModule>();
#elif ENABLE_LEGACY_INPUT_MANAGER
if (FindObjectOfType<StandaloneInputModule>() == null)
{
gameObject.AddComponent<StandaloneInputModule>();
}
#endif
}
}
}