initial upload
This commit is contained in:
@ -0,0 +1,32 @@
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Convai.Scripts.Runtime.Extensions
|
||||
{
|
||||
public static class TransformExtensions
|
||||
{
|
||||
public static T GetComponentOnChildWithMatchingRegex<T>(this Transform transform, string regexStringPattern)
|
||||
{
|
||||
// Initialize a variable to store the found SkinnedMeshRenderer.
|
||||
T targetComponent = default;
|
||||
|
||||
// Define a regular expression pattern for matching child object names.
|
||||
Regex regexPattern = new(regexStringPattern);
|
||||
|
||||
// Iterate through each child of the parentTransform.
|
||||
foreach (Transform child in transform)
|
||||
// Check if the child's name matches the regex pattern.
|
||||
if (regexPattern.IsMatch(child.name))
|
||||
{
|
||||
// If a match is found, get the SkinnedMeshRenderer component of the child.
|
||||
targetComponent = child.GetComponent<T>();
|
||||
|
||||
// If a SkinnedMeshRenderer is found, break out of the loop.
|
||||
if (targetComponent != null) break;
|
||||
}
|
||||
|
||||
// Return the found SkinnedMeshRenderer (or null if none is found).
|
||||
return targetComponent;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user