restructure
This commit is contained in:
8
Unity/Assets/Plugins/Android.meta
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8
Unity/Assets/Plugins/Android.meta
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fileFormatVersion: 2
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guid: d1b7bd71ccc39ea429eae54f36c34455
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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19
Unity/Assets/Plugins/Android/AndroidManifest.xml
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19
Unity/Assets/Plugins/Android/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:installLocation="auto">
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<application android:label="@string/app_name" android:icon="@mipmap/app_icon" android:allowBackup="false">
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<activity android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" android:configChanges="locale|fontScale|keyboard|keyboardHidden|mcc|mnc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|touchscreen|uiMode" android:launchMode="singleTask" android:name="com.unity3d.player.UnityPlayerActivity" android:excludeFromRecents="true" android:exported="true">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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<category android:name="com.oculus.intent.category.VR" />
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</intent-filter>
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<meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
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</activity>
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<meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="false" />
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<meta-data android:name="com.oculus.ossplash.background" android:value="black" />
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<meta-data android:name="com.oculus.telemetry.project_guid" android:value="03bc06c1-ecf3-432c-8c1a-8618b9985409" />
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<meta-data android:name="com.oculus.supportedDevices" android:value="quest2|questpro|quest3|quest3s" tools:replace="android:value" />
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</application>
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<uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="true" />
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<uses-feature android:name="com.oculus.feature.PASSTHROUGH" android:required="false" />
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</manifest>
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7
Unity/Assets/Plugins/Android/AndroidManifest.xml.meta
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7
Unity/Assets/Plugins/Android/AndroidManifest.xml.meta
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fileFormatVersion: 2
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guid: a702ab6ead3dbb240a343422c3dfe1c5
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Unity/Assets/Plugins/ReadyPlayerMe.meta
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8
Unity/Assets/Plugins/ReadyPlayerMe.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 346755686f23bf34595f19c165bbdbe0
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Unity/Assets/Plugins/ReadyPlayerMe/WebGLHelper.meta
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8
Unity/Assets/Plugins/ReadyPlayerMe/WebGLHelper.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: ed793e7d3865d47ce8f3db68c1874e0c
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,19 @@
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mergeInto(LibraryManager.library, {
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ShowReadyPlayerMeFrame: function () {
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showRpm();
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},
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HideReadyPlayerMeFrame: function () {
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hideRpm();
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},
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SetupRpm: function (url, targetGameObjectName){
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setupRpmFrame(UTF8ToString(url), UTF8ToString(targetGameObjectName));
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},
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ReloadUrl: function (url){
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reloadUrl(UTF8ToString(url));
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}
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});
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@ -0,0 +1,76 @@
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fileFormatVersion: 2
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guid: 8341ba44d96cd40a9b5a0963cd2c23d4
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PluginImporter:
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externalObjects: {}
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 1
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isOverridable: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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- first:
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: Any
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second:
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enabled: 0
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settings:
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Exclude Android: 1
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Exclude Editor: 1
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Exclude Linux64: 1
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Exclude OSXUniversal: 1
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Exclude WebGL: 0
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Exclude Win: 1
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Exclude Win64: 1
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- first:
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Android: Android
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second:
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enabled: 0
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settings:
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CPU: ARMv7
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- first:
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Any:
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second:
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enabled: 0
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settings: {}
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- first:
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Editor: Editor
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second:
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enabled: 0
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settings:
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CPU: AnyCPU
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DefaultValueInitialized: true
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OS: AnyOS
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- first:
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Standalone: Linux64
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second:
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enabled: 0
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settings:
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CPU: None
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- first:
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Standalone: OSXUniversal
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second:
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enabled: 0
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settings:
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CPU: None
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- first:
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Standalone: Win
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second:
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enabled: 0
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settings:
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CPU: x86
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- first:
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Standalone: Win64
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second:
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enabled: 0
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settings:
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CPU: x86_64
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- first:
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WebGL: WebGL
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second:
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enabled: 1
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settings: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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