UDP command logic
This commit is contained in:
41
README.md
41
README.md
@ -13,7 +13,7 @@
|
||||
|
||||
#### Key Scripts
|
||||
- **`TaskTimer.cs`** - Configurable countdown timer with UI display, color warnings when time is low, and auto-return to Lobby on expiration
|
||||
- **`TaskButtonManager.cs`** - Scene navigation using number keys (1-8 for tasks, L/0 for Lobby)
|
||||
- **`TaskButtonManager.cs`** - Scene navigation using number keys (1-8 for tasks, L/0 for Lobby) and UDP remote control (default port 5555)
|
||||
- **`PositionTracker.cs`** - Records Transform positions to CSV at configurable intervals for data collection
|
||||
|
||||
#### Technologies
|
||||
@ -46,6 +46,45 @@
|
||||
- **L or 0** - Return to Lobby
|
||||
- VR controllers for interaction within tasks
|
||||
|
||||
#### UDP Remote Control
|
||||
The Unity application listens for UDP commands on **port 5555** (configurable in Unity Inspector) for remote scene switching.
|
||||
|
||||
**Command Format:**
|
||||
```
|
||||
SWITCH:SceneName
|
||||
```
|
||||
|
||||
**Example Commands:**
|
||||
```bash
|
||||
# Switch to VR Task 1
|
||||
echo "SWITCH:VR-Task1" | nc -u localhost 5555
|
||||
|
||||
# Switch to AR Task 2
|
||||
echo "SWITCH:AR-Task2" | nc -u localhost 5555
|
||||
|
||||
# Return to Lobby
|
||||
echo "SWITCH:Lobby" | nc -u localhost 5555
|
||||
```
|
||||
|
||||
**Python Example:**
|
||||
```python
|
||||
import socket
|
||||
|
||||
def switch_scene(scene_name, host='localhost', port=5555):
|
||||
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
|
||||
message = f"SWITCH:{scene_name}"
|
||||
sock.sendto(message.encode('utf-8'), (host, port))
|
||||
sock.close()
|
||||
|
||||
# Usage
|
||||
switch_scene("VR-Task1")
|
||||
```
|
||||
|
||||
**Available Scene Names:**
|
||||
- `VR-Task1`, `VR -Task2`, `VR -Task3`, `VR -Task4`
|
||||
- `AR-Task1`, `AR-Task2`, `AR-Task3`, `AR-Task4`
|
||||
- `Lobby`
|
||||
|
||||
---
|
||||
|
||||
### Chat Application (`Chat-App/`)
|
||||
|
||||
BIN
Unity/Assets/Scenes/VR/VR -Task2.unity
(Stored with Git LFS)
BIN
Unity/Assets/Scenes/VR/VR -Task2.unity
(Stored with Git LFS)
Binary file not shown.
BIN
Unity/Assets/Scenes/VR/VR -Task3.unity
(Stored with Git LFS)
BIN
Unity/Assets/Scenes/VR/VR -Task3.unity
(Stored with Git LFS)
Binary file not shown.
BIN
Unity/Assets/Scenes/VR/VR -Task4.unity
(Stored with Git LFS)
BIN
Unity/Assets/Scenes/VR/VR -Task4.unity
(Stored with Git LFS)
Binary file not shown.
BIN
Unity/Assets/Scenes/VR/VR-Task1.unity
(Stored with Git LFS)
BIN
Unity/Assets/Scenes/VR/VR-Task1.unity
(Stored with Git LFS)
Binary file not shown.
@ -1,10 +1,42 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
public class TaskButtonManager : MonoBehaviour
|
||||
{
|
||||
[Header("UDP Settings")]
|
||||
[SerializeField] private int udpPort = 5555;
|
||||
[SerializeField] private bool enableUDPControl = true;
|
||||
|
||||
private UdpClient udpClient;
|
||||
private Thread udpListenerThread;
|
||||
private bool isListening = false;
|
||||
private string pendingSceneName = null;
|
||||
private readonly object sceneLock = new object();
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (enableUDPControl)
|
||||
{
|
||||
StartUDPListener();
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// Check for pending UDP scene changes (must be done on main thread)
|
||||
lock (sceneLock)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(pendingSceneName))
|
||||
{
|
||||
LoadSceneByName(pendingSceneName);
|
||||
pendingSceneName = null;
|
||||
}
|
||||
}
|
||||
|
||||
// VR Tasks (Keys 1-4)
|
||||
if (Input.GetKeyDown(KeyCode.Alpha1) || Input.GetKeyDown(KeyCode.Keypad1))
|
||||
LoadSceneByName("VR-Task1");
|
||||
@ -30,9 +62,101 @@ public class TaskButtonManager : MonoBehaviour
|
||||
LoadSceneByName("Lobby");
|
||||
}
|
||||
|
||||
private void StartUDPListener()
|
||||
{
|
||||
try
|
||||
{
|
||||
isListening = true;
|
||||
udpClient = new UdpClient(udpPort);
|
||||
udpListenerThread = new Thread(new ThreadStart(ListenForUDPCommands));
|
||||
udpListenerThread.IsBackground = true;
|
||||
udpListenerThread.Start();
|
||||
Debug.Log($"UDP Listener started on port {udpPort}");
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
Debug.LogError($"Failed to start UDP listener: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private void ListenForUDPCommands()
|
||||
{
|
||||
IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, udpPort);
|
||||
|
||||
while (isListening)
|
||||
{
|
||||
try
|
||||
{
|
||||
byte[] data = udpClient.Receive(ref remoteEndPoint);
|
||||
string message = Encoding.UTF8.GetString(data);
|
||||
ProcessUDPCommand(message);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
if (isListening)
|
||||
{
|
||||
Debug.LogError($"UDP receive error: {e.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ProcessUDPCommand(string message)
|
||||
{
|
||||
Debug.Log($"Received UDP command: {message}");
|
||||
|
||||
if (string.IsNullOrEmpty(message))
|
||||
return;
|
||||
|
||||
// Parse command format: SWITCH:SceneName
|
||||
string[] parts = message.Split(':');
|
||||
if (parts.Length == 2 && parts[0].Trim().ToUpper() == "SWITCH")
|
||||
{
|
||||
string sceneName = parts[1].Trim();
|
||||
lock (sceneLock)
|
||||
{
|
||||
pendingSceneName = sceneName;
|
||||
}
|
||||
Debug.Log($"Scheduled scene switch to: {sceneName}");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Invalid UDP command format: {message}. Expected format: SWITCH:SceneName");
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadSceneByName(string sceneName)
|
||||
{
|
||||
Debug.Log($"Loading scene: {sceneName}");
|
||||
SceneManager.LoadScene(sceneName);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
StopUDPListener();
|
||||
}
|
||||
|
||||
private void OnApplicationQuit()
|
||||
{
|
||||
StopUDPListener();
|
||||
}
|
||||
|
||||
private void StopUDPListener()
|
||||
{
|
||||
isListening = false;
|
||||
|
||||
if (udpClient != null)
|
||||
{
|
||||
udpClient.Close();
|
||||
udpClient = null;
|
||||
}
|
||||
|
||||
if (udpListenerThread != null && udpListenerThread.IsAlive)
|
||||
{
|
||||
udpListenerThread.Abort();
|
||||
udpListenerThread = null;
|
||||
}
|
||||
|
||||
Debug.Log("UDP Listener stopped");
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user