%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b0885f594ab85594caa28e1a96cbe0d8, type: 3} m_Name: Convai Welcome Page m_EditorClassIdentifier: Modified: m_PersistentCalls: m_Calls: [] m_Image: {fileID: 2800000, guid: fce2f095c633ca14f9c4e7305a104ce9, type: 3} m_WindowTitle: m_Untranslated: Welcome to Convai m_Title: m_Untranslated: Welcome to Convai SDK m_Description: m_Untranslated: "Convai provides the most intuitive interface for designing characters with multimodal perception abilities in both virtual and real world environments. Convai's Unity Plugin provides you with all the tools you need to integrate conversational AI into your Unity projects. \n\nTo get started please explore our Import and Setup guide. You'll need to perform some additional steps if you want to build for WebGL or XR platforms. Please follow the steps mentioned here. \n\nWe\u2019re excited to announce the launch of the Convai Animation Capture application on the Meta Quest Store!\n\nThis powerful tool enables you to record high-quality humanoid animations directly in VR and seamlessly bring them into Unity using the latest Convai Unity plugin. Best of all, the captured animations are engine-agnostic, making them compatible with any development pipeline.\n\nStart creating lifelike motion content with ease\u2014directly from your Meta Quest headset.\n\nWhat's new in version 3.3.0\n" m_Buttons: - Text: m_Untranslated: Let's Start Tooltip: m_Untranslated: OnClick: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Unity.Tutorials.Core.Editor.TutorialWelcomePage, Unity.Tutorials.Core.Editor m_MethodName: CloseCurrentModalDialog m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1