using System;
using UnityEngine.Analytics;
namespace UnityEditor.VSAttribution
{
public static class VSAttribution
{
private const int k_VersionId = 4;
private const int k_MaxEventsPerHour = 10;
private const int k_MaxNumberOfElements = 1000;
private const string k_VendorKey = "unity.vsp-attribution";
private const string k_EventName = "vspAttribution";
private static bool RegisterEvent()
{
AnalyticsResult result = EditorAnalytics.RegisterEventWithLimit(k_EventName, k_MaxEventsPerHour,
k_MaxNumberOfElements, k_VendorKey, k_VersionId);
bool isResultOk = result == AnalyticsResult.Ok;
return isResultOk;
}
///
/// Registers and attempts to send a Verified Solutions Attribution event.
///
/// Name of the action, identifying a place this event was called from.
/// Identifiable Verified Solutions Partner's name.
/// Unique identifier of the customer using Partner's Verified Solution.
public static AnalyticsResult SendAttributionEvent(string actionName, string partnerName, string customerUid)
{
try
{
// Are Editor Analytics enabled ? (Preferences)
if (!EditorAnalytics.enabled)
return AnalyticsResult.AnalyticsDisabled;
if (!RegisterEvent())
return AnalyticsResult.InvalidData;
// Create an expected data object
VSAttributionData eventData = new()
{
actionName = actionName,
partnerName = partnerName,
customerUid = customerUid,
extra = "{}"
};
return EditorAnalytics.SendEventWithLimit(k_EventName, eventData, k_VersionId);
}
catch
{
// Fail silently
return AnalyticsResult.AnalyticsDisabled;
}
}
#region Nested type: VSAttributionData
[Serializable]
private struct VSAttributionData
{
public string actionName;
public string partnerName;
public string customerUid;
public string extra;
}
#endregion
}
}