using UnityEngine; namespace Convai.Scripts.Runtime.LoggerSystem { [CreateAssetMenu(fileName = "LoggerSettings", menuName = "Convai/LoggerSettings")] public class LoggerSettings : ScriptableObject { public ConvaiLogger.LogLevel LipSync; public ConvaiLogger.LogLevel Character; public ConvaiLogger.LogLevel Actions; public ConvaiLogger.LogLevel UI; public ConvaiLogger.LogLevel GRPC; public ConvaiLogger.LogLevel Editor; } }