using TMPro;
using UnityEngine.UI;
namespace Convai.Scripts.Runtime.UI
{
public abstract class UIUtilities
{
///
/// Checks and return if any input field is focused or not
///
///
public static bool IsAnyInputFieldFocused()
{
foreach (Selectable selectable in Selectable.allSelectablesArray)
switch (selectable)
{
case InputField { isFocused: true }:
case TMP_InputField { isFocused: true }:
return true;
}
return false;
}
}
}