using UnityEngine; namespace Convai.Scripts.Runtime.Extensions { public static class SkinnedMeshRendererExtension { public static void SetBlendShapeWeightInterpolate(this SkinnedMeshRenderer renderer, int index, float value, float weight) { renderer.SetBlendShapeWeight(index, Mathf.Lerp(renderer.GetBlendShapeWeight(index), value, weight)); } } }